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...

18 Commits

Author SHA1 Message Date
MarcinZiabek b658344a46 Experimental version of controlling content repeatability 2022-09-21 19:15:11 +02:00
MarcinZiabek 553c8ab719 2022.9.1 2022-09-19 12:05:44 +02:00
Marcin Ziąbek e768e9b06d Update readme.md 2022-09-19 00:58:55 +02:00
Marcin Ziąbek fd913a777c Update readme.md 2022-09-19 00:57:32 +02:00
MarcinZiabek ed9e6daec5 2022.9.0 2022-09-19 00:45:14 +02:00
Marcin Ziąbek ee6249a658 Merge pull request #341 from QuestPDF/2022.9
2022.9 Release
2022-09-19 00:43:29 +02:00
MarcinZiabek b307304f46 Fixed typo 2022-09-18 20:15:41 +02:00
MarcinZiabek f028f82e11 Removed unsued file 2022-09-17 20:42:14 +02:00
MarcinZiabek 719a3385f6 Updated Previewer to 2022.9 2022-09-16 19:52:10 +02:00
MarcinZiabek 2adff11400 2022.9.0-alpha1 2022-09-16 19:46:32 +02:00
MarcinZiabek 34fed6d547 Settings.CheckIfAllTextGlyphsAreAvailable improvements 2022-09-16 16:08:02 +02:00
MarcinZiabek db2df75624 Text example: fixed visuals 2022-09-15 22:19:28 +02:00
MarcinZiabek 6b535752df Fixed formatting page numbers 2022-09-15 22:12:06 +02:00
MarcinZiabek 556f87ff25 Settings renaming 2022-09-15 21:20:25 +02:00
MarcinZiabek fbebbd85eb Fixed build, adapted fallback process for cached TextStyle 2022-09-15 15:09:30 +02:00
MarcinZiabek 4650c2a4ea Merge branch 'font-fallback' into 2022.9
# Conflicts:
#	QuestPDF/Elements/Text/Items/TextBlockSpan.cs
#	QuestPDF/Fluent/TextStyleExtensions.cs
#	QuestPDF/Infrastructure/TextStyle.cs
2022-09-14 23:28:50 +02:00
MarcinZiabek 5390fc3f1b Implemented font-fallback as required configuration 2022-09-10 23:27:27 +02:00
MarcinZiabek 0468dd5f02 Font-fallback implementation 2022-09-08 13:23:59 +02:00
28 changed files with 358 additions and 84 deletions
+1 -1
View File
@@ -111,7 +111,7 @@ namespace QuestPDF.Examples
{
page.Margin(50);
page.Content().Column(column =>
page.Content().PaddingVertical(10).Column(column =>
{
column.Item().Element(Title);
column.Item().PageBreak();
+39
View File
@@ -2,6 +2,7 @@
using System.Linq;
using System.Text;
using NUnit.Framework;
using QuestPDF.Elements.Text;
using QuestPDF.Examples.Engine;
using QuestPDF.Fluent;
using QuestPDF.Helpers;
@@ -618,5 +619,43 @@ namespace QuestPDF.Examples
.FontSize(20);
});
}
[Test]
public void FontFallback()
{
RenderingTest
.Create()
.ProduceImages()
.ShowResults()
.RenderDocument(container =>
{
container.Page(page =>
{
page.Margin(50);
page.PageColor(Colors.White);
page.DefaultTextStyle(x => x
.Fallback(y => y.FontFamily("Segoe UI Emoji")
.Fallback(y => y.FontFamily("Microsoft YaHei"))));
page.Size(PageSizes.A4);
page.Content().Text(t =>
{
t.Line("This is normal text.");
t.EmptyLine();
t.Line("Following line should use font fallback:");
t.Line("中文文本");
t.EmptyLine();
t.Line("The following line contains a mix of known and unknown characters.");
t.Line("Mixed line: This 中文 is 文文 a mixed 本 本 line 本 中文文本!");
t.EmptyLine();
t.Line("Emojis work out of the box because of font fallback: 😊😅🥳👍❤😍👌");
});
});
});
}
}
}
+1 -1
View File
@@ -4,7 +4,7 @@
<Authors>MarcinZiabek</Authors>
<Company>CodeFlint</Company>
<PackageId>QuestPDF.Previewer</PackageId>
<Version>2022.8.0</Version>
<Version>2022.9.1</Version>
<PackAsTool>true</PackAsTool>
<ToolCommandName>questpdf-previewer</ToolCommandName>
<PackageDescription>QuestPDF is an open-source, modern and battle-tested library that can help you with generating PDF documents by offering friendly, discoverable and predictable C# fluent API.</PackageDescription>
+21 -1
View File
@@ -64,6 +64,8 @@ namespace QuestPDF.Drawing
var container = new DocumentContainer();
document.Compose(container);
var content = container.Compose();
ApplyRepeatContent(content);
ApplyDefaultTextStyle(content, TextStyle.LibraryDefault);
var debuggingState = Settings.EnableDebugging ? ApplyDebugging(content) : null;
@@ -172,7 +174,7 @@ namespace QuestPDF.Drawing
{
if (textBlockItem is TextBlockSpan textSpan)
{
textSpan.Style = textSpan.Style.ApplyGlobalStyle(TextStyle.LibraryDefault);
textSpan.Style = textSpan.Style.ApplyGlobalStyle(documentDefaultTextStyle);
}
else if (textBlockItem is TextBlockElement textElement)
{
@@ -192,5 +194,23 @@ namespace QuestPDF.Drawing
foreach (var child in content.GetChildren())
ApplyDefaultTextStyle(child, documentDefaultTextStyle);
}
internal static void ApplyRepeatContent(this Element? content, bool enabled = false)
{
if (content == null)
return;
if (content is RepeatContent repeatContent)
{
ApplyRepeatContent(repeatContent.Child, repeatContent.Repeat);
return;
}
foreach (var child in content.GetChildren())
ApplyRepeatContent(child, enabled);
if (!enabled)
content.CreateProxy(y => y is IContent ? new ShowOnce { Child = y } : y);
}
}
}
@@ -4,6 +4,11 @@ namespace QuestPDF.Drawing.Exceptions
{
public class DocumentDrawingException : Exception
{
internal DocumentDrawingException(string message) : base(message)
{
}
internal DocumentDrawingException(string message, Exception inner) : base(message, inner)
{
-8
View File
@@ -1,8 +0,0 @@
namespace QuestPDF.Drawing
{
internal struct TextMeasurement
{
public int LineIndex { get; set; }
public float FragmentWidth { get; set; }
}
}
-17
View File
@@ -55,9 +55,6 @@ namespace QuestPDF.Drawing
xOffset += glyphPositions[i].XAdvance * scaleX;
yOffset += glyphPositions[i].YAdvance * scaleY;
}
if (Settings.CheckIfAllTextGlyphsAreAvailableInSpecifiedFont)
CheckIfAllGlyphsAreAvailable(glyphs, text);
return new TextShapingResult(glyphs);
}
@@ -78,20 +75,6 @@ namespace QuestPDF.Drawing
else
throw new NotSupportedException("TextEncoding of type GlyphId is not supported.");
}
void CheckIfAllGlyphsAreAvailable(ShapedGlyph[] glyphs, string originalText)
{
var containsMissingGlyphs = glyphs.Any(x => x.Codepoint == default);
if (!containsMissingGlyphs)
return;
throw new ArgumentException(
$"Detected missing font glyphs while rendering text. " +
$"This means that the document contains text with characters not present in the assigned font. " +
$"Such characters are replaced by placeholders, usually visible as empty rectangles. " +
$"Font family used: {TextStyle.FontFamily}. Issue detected in text: '{originalText}'");
}
}
internal struct ShapedGlyph
+1 -1
View File
@@ -7,7 +7,7 @@ namespace QuestPDF.Elements
{
public delegate void DrawOnCanvas(SKCanvas canvas, Size availableSpace);
internal class Canvas : Element, ICacheable
internal class Canvas : Element, ICacheable, IContent
{
public DrawOnCanvas Handler { get; set; }
+1 -1
View File
@@ -6,7 +6,7 @@ using QuestPDF.Infrastructure;
namespace QuestPDF.Elements
{
internal class DynamicHost : Element, IStateResettable
internal class DynamicHost : Element, IStateResettable, IContent
{
private DynamicComponentProxy Child { get; }
private object InitialComponentState { get; set; }
+1 -1
View File
@@ -6,7 +6,7 @@ using SkiaSharp;
namespace QuestPDF.Elements
{
internal class DynamicImage : Element
internal class DynamicImage : Element, IContent
{
public Func<Size, byte[]>? Source { get; set; }
+1 -1
View File
@@ -5,7 +5,7 @@ using SkiaSharp;
namespace QuestPDF.Elements
{
internal class Image : Element, ICacheable
internal class Image : Element, ICacheable, IContent
{
public SKImage? InternalImage { get; set; }
+1 -1
View File
@@ -15,7 +15,7 @@ namespace QuestPDF.Elements
Horizontal
}
internal class Line : Element, ILine, ICacheable
internal class Line : Element, ILine, ICacheable, IContent
{
public LineType Type { get; set; } = LineType.Vertical;
public string Color { get; set; } = Colors.Black;
+9
View File
@@ -0,0 +1,9 @@
using QuestPDF.Infrastructure;
namespace QuestPDF.Elements
{
internal class RepeatContent : ContainerElement
{
public bool Repeat { get; set; }
}
}
+150
View File
@@ -0,0 +1,150 @@
using System;
using System.Collections.Generic;
using System.Linq;
using QuestPDF.Drawing;
using QuestPDF.Drawing.Exceptions;
using QuestPDF.Elements.Text.Items;
using QuestPDF.Fluent;
using QuestPDF.Infrastructure;
using SkiaSharp;
namespace QuestPDF.Elements.Text
{
internal static class FontFallback
{
public struct TextRun
{
public string Content { get; set; }
public TextStyle Style { get; set; }
}
public class FallbackOption
{
public TextStyle Style { get; set; }
public SKFont Font { get; set; }
public SKTypeface Typeface { get; set; }
}
private static SKFontManager FontManager => SKFontManager.Default;
public static IEnumerable<TextRun> SplitWithFontFallback(this string text, TextStyle textStyle)
{
var fallbackOptions = GetFallbackOptions(textStyle).ToArray();
var spanStartIndex = 0;
var spanFallbackOption = fallbackOptions[0];
for (var i = 0; i < text.Length; i += char.IsSurrogatePair(text, i) ? 2 : 1)
{
var codepoint = char.ConvertToUtf32(text, i);
var newFallbackOption = MatchFallbackOption(fallbackOptions, codepoint);
if (newFallbackOption == spanFallbackOption)
continue;
yield return new TextRun
{
Content = text.Substring(spanStartIndex, i - spanStartIndex),
Style = spanFallbackOption.Style
};
spanStartIndex = i;
spanFallbackOption = newFallbackOption;
}
if (spanStartIndex > text.Length)
yield break;
yield return new TextRun
{
Content = text.Substring(spanStartIndex, text.Length - spanStartIndex),
Style = spanFallbackOption.Style
};
static IEnumerable<FallbackOption> GetFallbackOptions(TextStyle? textStyle)
{
while (textStyle != null)
{
var font = textStyle.ToFont();
yield return new FallbackOption
{
Style = textStyle,
Font = font,
Typeface = font.Typeface
};
textStyle = textStyle.Fallback;
}
}
static FallbackOption MatchFallbackOption(ICollection<FallbackOption> fallbackOptions, int codepoint)
{
foreach (var fallbackOption in fallbackOptions)
{
if (fallbackOption.Font.ContainsGlyph(codepoint))
return fallbackOption;
}
throw CreateNotMatchingFontException(codepoint);
}
static Exception CreateNotMatchingFontException(int codepoint)
{
var character = char.ConvertFromUtf32(codepoint);
var unicode = $"U-{codepoint:X4}";
var proposedFonts = FindFontsContainingGlyph(codepoint);
var proposedFontsFormatted = proposedFonts.Any() ? string.Join(", ", proposedFonts) : "no fonts available";
return new DocumentDrawingException(
$"Could not find an appropriate font fallback for glyph: {unicode} '{character}'. " +
$"Font families available on current environment that contain this glyph: {proposedFontsFormatted}. " +
$"Possible solutions: " +
$"1) Use one of the listed fonts as the primary font in your document. " +
$"2) Configure the fallback TextStyle using the 'TextStyle.Fallback' method with one of the listed fonts. ");
}
static IEnumerable<string> FindFontsContainingGlyph(int codepoint)
{
var fontManager = SKFontManager.Default;
return fontManager
.GetFontFamilies()
.Select(fontManager.MatchFamily)
.Where(x => x.ContainsGlyph(codepoint))
.Select(x => x.FamilyName);
}
}
public static IEnumerable<ITextBlockItem> ApplyFontFallback(this ICollection<ITextBlockItem> textBlockItems)
{
foreach (var textBlockItem in textBlockItems)
{
if (textBlockItem is TextBlockSpan textBlockSpan and not TextBlockPageNumber)
{
if (!Settings.CheckIfAllTextGlyphsAreAvailable && textBlockSpan.Style.Fallback == null)
{
yield return textBlockSpan;
continue;
}
var textRuns = textBlockSpan.Text.SplitWithFontFallback(textBlockSpan.Style);
foreach (var textRun in textRuns)
{
yield return new TextBlockSpan
{
Text = textRun.Content,
Style = textRun.Style
};
}
}
else
{
yield return textBlockItem;
}
}
}
}
}
+13 -1
View File
@@ -8,7 +8,7 @@ using QuestPDF.Infrastructure;
namespace QuestPDF.Elements.Text
{
internal class TextBlock : Element, IStateResettable
internal class TextBlock : Element, IStateResettable, IContent
{
public HorizontalAlignment Alignment { get; set; } = HorizontalAlignment.Left;
public List<ITextBlockItem> Items { get; set; } = new List<ITextBlockItem>();
@@ -18,8 +18,11 @@ namespace QuestPDF.Elements.Text
private Queue<ITextBlockItem> RenderingQueue { get; set; }
private int CurrentElementIndex { get; set; }
private bool FontFallbackApplied { get; set; } = false;
public void ResetState()
{
ApplyFontFallback();
InitializeQueue();
CurrentElementIndex = 0;
@@ -37,6 +40,15 @@ namespace QuestPDF.Elements.Text
foreach (var item in Items)
RenderingQueue.Enqueue(item);
}
void ApplyFontFallback()
{
if (FontFallbackApplied)
return;
Items = Items.ApplyFontFallback().ToList();
FontFallbackApplied = true;
}
}
internal override SpacePlan Measure(Size availableSpace)
+2 -2
View File
@@ -12,7 +12,7 @@ namespace QuestPDF.Fluent
{
var container = new Container();
Decoration.Before = container;
return container;
return container.RepeatContent();
}
public void Before(Action<IContainer> handler)
@@ -36,7 +36,7 @@ namespace QuestPDF.Fluent
{
var container = new Container();
Decoration.After = container;
return container;
return container.RepeatContent();
}
public void After(Action<IContainer> handler)
+8
View File
@@ -195,5 +195,13 @@ namespace QuestPDF.Fluent
{
return element.Element(new ScaleToFit());
}
public static IContainer RepeatContent(this IContainer element, bool enabled = true)
{
return element.Element(new RepeatContent
{
Repeat = enabled
});
}
}
}
+1
View File
@@ -36,6 +36,7 @@ namespace QuestPDF.Fluent
internal TextPageNumberDescriptor(Action<TextStyle> assignTextStyle, Action<PageNumberFormatter> assignFormatFunction) : base(assignTextStyle)
{
AssignFormatFunction = assignFormatFunction;
AssignFormatFunction(x => x?.ToString());
}
public TextPageNumberDescriptor Format(PageNumberFormatter formatter)
@@ -15,6 +15,17 @@ namespace QuestPDF.Fluent
return descriptor;
}
public static T Fallback<T>(this T descriptor, TextStyle? value = null) where T : TextSpanDescriptor
{
descriptor.TextStyle.Fallback = value;
return descriptor;
}
public static T Fallback<T>(this T descriptor, Func<TextStyle, TextStyle> handler) where T : TextSpanDescriptor
{
return descriptor.Fallback(handler(TextStyle.Default));
}
public static T FontColor<T>(this T descriptor, string value) where T : TextSpanDescriptor
{
descriptor.MutateTextStyle(x => x.FontColor(value));
+16 -2
View File
@@ -4,8 +4,6 @@ using QuestPDF.Infrastructure;
namespace QuestPDF.Fluent
{
public static class TextStyleExtensions
{
[Obsolete("This element has been renamed since version 2022.3. Please use the FontColor method.")]
@@ -131,6 +129,7 @@ namespace QuestPDF.Fluent
#endregion
#region Position
public static TextStyle NormalPosition(this TextStyle style)
{
return style.Position(FontPosition.Normal);
@@ -150,6 +149,21 @@ namespace QuestPDF.Fluent
{
return style.Mutate(TextStyleProperty.FontPosition, fontPosition);
}
#endregion
#region Fallback
public static TextStyle Fallback(this TextStyle style, TextStyle? value = null)
{
return style.Mutate(TextStyleProperty.Fallback, value);
}
public static TextStyle Fallback(this TextStyle style, Func<TextStyle, TextStyle> handler)
{
return style.Fallback(handler(TextStyle.Default));
}
#endregion
}
}
+7
View File
@@ -0,0 +1,7 @@
namespace QuestPDF.Infrastructure
{
internal interface IContent
{
}
}
+4 -1
View File
@@ -17,6 +17,8 @@ namespace QuestPDF.Infrastructure
internal bool? HasUnderline { get; set; }
internal bool? WrapAnywhere { get; set; }
internal TextStyle? Fallback { get; set; }
internal static TextStyle LibraryDefault { get; } = new()
{
Color = Colors.Black,
@@ -29,7 +31,8 @@ namespace QuestPDF.Infrastructure
IsItalic = false,
HasStrikethrough = false,
HasUnderline = false,
WrapAnywhere = false
WrapAnywhere = false,
Fallback = null
};
public static TextStyle Default { get; } = new();
+53 -20
View File
@@ -16,13 +16,15 @@ namespace QuestPDF.Infrastructure
IsItalic,
HasStrikethrough,
HasUnderline,
WrapAnywhere
WrapAnywhere,
Fallback
}
internal static class TextStyleManager
{
public static ConcurrentDictionary<(TextStyle origin, TextStyleProperty property, object value), TextStyle> TextStyleMutateCache = new();
public static ConcurrentDictionary<(TextStyle origin, TextStyle parent, bool overrideValue), TextStyle> TextStyleApplyCache = new();
private static readonly ConcurrentDictionary<(TextStyle origin, TextStyleProperty property, object value), TextStyle> TextStyleMutateCache = new();
private static readonly ConcurrentDictionary<(TextStyle origin, TextStyle parent), TextStyle> TextStyleApplyGlobalCache = new();
private static readonly ConcurrentDictionary<(TextStyle origin, TextStyle parent), TextStyle> TextStyleOverrideCache = new();
public static TextStyle Mutate(this TextStyle origin, TextStyleProperty property, object value)
{
@@ -30,7 +32,7 @@ namespace QuestPDF.Infrastructure
return TextStyleMutateCache.GetOrAdd(cacheKey, x => MutateStyle(x.origin, x.property, x.value));
}
private static TextStyle MutateStyle(TextStyle origin, TextStyleProperty property, object value, bool overrideValue = true)
private static TextStyle MutateStyle(TextStyle origin, TextStyleProperty property, object? value, bool overrideValue = true)
{
if (overrideValue && value == null)
return origin;
@@ -177,38 +179,69 @@ namespace QuestPDF.Infrastructure
return origin with { WrapAnywhere = castedValue };
}
if (property == TextStyleProperty.Fallback)
{
if (!overrideValue && origin.Fallback != null)
return origin;
var castedValue = (TextStyle?)value;
if (origin.Fallback == castedValue)
return origin;
return origin with { Fallback = castedValue };
}
throw new ArgumentOutOfRangeException(nameof(property), property, "Expected to mutate the TextStyle object. Provided property type is not supported.");
}
internal static TextStyle ApplyGlobalStyle(this TextStyle style, TextStyle parent)
{
var cacheKey = (style, parent, false);
return TextStyleApplyCache.GetOrAdd(cacheKey, key => ApplyStyle(key.origin, key.parent, key.overrideValue));
var cacheKey = (style, parent);
return TextStyleApplyGlobalCache.GetOrAdd(cacheKey, key => ApplyStyle(key.origin, key.parent, overrideStyle: false).ApplyFontFallback());
}
private static TextStyle ApplyFontFallback(this TextStyle style)
{
var targetFallbackStyle = style
?.Fallback
?.ApplyStyle(style, overrideStyle: false, applyFallback: false)
?.ApplyFontFallback();
return MutateStyle(style, TextStyleProperty.Fallback, targetFallbackStyle);
}
internal static TextStyle OverrideStyle(this TextStyle style, TextStyle parent)
{
var cacheKey = (style, parent, true);
return TextStyleApplyCache.GetOrAdd(cacheKey, key => ApplyStyle(key.origin, key.parent, key.overrideValue));
var cacheKey = (style, parent);
return TextStyleOverrideCache.GetOrAdd(cacheKey, key =>
{
var result = ApplyStyle(key.origin, key.parent);
return MutateStyle(result, TextStyleProperty.Fallback, key.parent.Fallback);
});
}
private static TextStyle ApplyStyle(TextStyle style, TextStyle parent, bool overrideValue)
private static TextStyle ApplyStyle(this TextStyle style, TextStyle parent, bool overrideStyle = true, bool applyFallback = true)
{
var result = style;
result = MutateStyle(result, TextStyleProperty.Color, parent.Color, overrideValue);
result = MutateStyle(result, TextStyleProperty.BackgroundColor, parent.BackgroundColor, overrideValue);
result = MutateStyle(result, TextStyleProperty.FontFamily, parent.FontFamily, overrideValue);
result = MutateStyle(result, TextStyleProperty.Size, parent.Size, overrideValue);
result = MutateStyle(result, TextStyleProperty.LineHeight, parent.LineHeight, overrideValue);
result = MutateStyle(result, TextStyleProperty.FontWeight, parent.FontWeight, overrideValue);
result = MutateStyle(result, TextStyleProperty.FontPosition, parent.FontPosition, overrideValue);
result = MutateStyle(result, TextStyleProperty.IsItalic, parent.IsItalic, overrideValue);
result = MutateStyle(result, TextStyleProperty.HasStrikethrough, parent.HasStrikethrough, overrideValue);
result = MutateStyle(result, TextStyleProperty.HasUnderline, parent.HasUnderline, overrideValue);
result = MutateStyle(result, TextStyleProperty.WrapAnywhere, parent.WrapAnywhere, overrideValue);
result = MutateStyle(result, TextStyleProperty.Color, parent.Color, overrideStyle);
result = MutateStyle(result, TextStyleProperty.BackgroundColor, parent.BackgroundColor, overrideStyle);
result = MutateStyle(result, TextStyleProperty.FontFamily, parent.FontFamily, overrideStyle);
result = MutateStyle(result, TextStyleProperty.Size, parent.Size, overrideStyle);
result = MutateStyle(result, TextStyleProperty.LineHeight, parent.LineHeight, overrideStyle);
result = MutateStyle(result, TextStyleProperty.FontWeight, parent.FontWeight, overrideStyle);
result = MutateStyle(result, TextStyleProperty.FontPosition, parent.FontPosition, overrideStyle);
result = MutateStyle(result, TextStyleProperty.IsItalic, parent.IsItalic, overrideStyle);
result = MutateStyle(result, TextStyleProperty.HasStrikethrough, parent.HasStrikethrough, overrideStyle);
result = MutateStyle(result, TextStyleProperty.HasUnderline, parent.HasUnderline, overrideStyle);
result = MutateStyle(result, TextStyleProperty.WrapAnywhere, parent.WrapAnywhere, overrideStyle);
if (applyFallback)
result = MutateStyle(result, TextStyleProperty.Fallback, parent.Fallback, overrideStyle);
return result;
}
}
+1 -1
View File
@@ -19,7 +19,7 @@ namespace QuestPDF.Previewer
public event Action? OnPreviewerStopped;
private const int RequiredPreviewerVersionMajor = 2022;
private const int RequiredPreviewerVersionMinor = 8;
private const int RequiredPreviewerVersionMinor = 9;
public PreviewerService(int port)
{
+1 -1
View File
@@ -3,7 +3,7 @@
<Authors>MarcinZiabek</Authors>
<Company>CodeFlint</Company>
<PackageId>QuestPDF</PackageId>
<Version>2022.8.2</Version>
<Version>2022.9.0</Version>
<PackageDescription>QuestPDF is an open-source, modern and battle-tested library that can help you with generating PDF documents by offering friendly, discoverable and predictable C# fluent API.</PackageDescription>
<PackageReleaseNotes>$([System.IO.File]::ReadAllText("$(MSBuildProjectDirectory)/Resources/ReleaseNotes.txt"))</PackageReleaseNotes>
<LangVersion>9</LangVersion>
+6 -20
View File
@@ -1,20 +1,6 @@
2022.8.0:
- Improved library performance,
- Breaking change: changed default font from Calibri to an open-source Lato,
- Default font files are included with the nuget package, making it safe to deploy on any environment,
- Default font files are significantly smaller, so output document files should be smaller too (up to 20x reduction in size),
- When requested font is not available on the runtime environment, library provides list of available fonts,
- Fixed a rare layout overflow exception with the Inlined element,
- Fixed a memory leak connected to the HarfBuzz library.
2022.8.1:
- Fixed: default text style does not always work
- Fixed: page breaking rendering does not work in very specific corner cases
- Stability improvements for text wrapping
- Updated stability of rendering elements in negative space
- Optimization for the Column element: do not measure child when available height is negative
2022.8.2
- Fixed: the Column element incorrectly renders zero-height elements.
2022.9.0
- Implemented font-fallback algorithm,
- Introduced new Settings API,
- Significantly reduced memory allocation cost for TextStyle objects,
- Implemented optional checking if all font glyphs are available,
- Minor text-rendering optimizations.
+2 -2
View File
@@ -3,7 +3,7 @@
public static class Settings
{
/// <summary>
/// This value represents the maximum lenght of the document that the library produces.
/// This value represents the maximum length of the document that the library produces.
/// This is useful when layout constraints are too strong, e.g. one element does not fit in another.
/// In such cases, the library would produce document of infinite length, consuming all available resources.
/// To break the algorithm and save the environment, the library breaks the rendering process after reaching specified length of document.
@@ -35,6 +35,6 @@
/// However, it provides hints that used fonts are not sufficient to produce correct results.
/// </summary>
/// <remarks>By default, this flag is enabled only when the debugger IS attached.</remarks>
public static bool CheckIfAllTextGlyphsAreAvailableInSpecifiedFont { get; set; } = System.Diagnostics.Debugger.IsAttached;
public static bool CheckIfAllTextGlyphsAreAvailable { get; set; } = System.Diagnostics.Debugger.IsAttached;
}
}
+2 -1
View File
@@ -23,7 +23,8 @@ Choosing a project dependency could be difficult. We need to ensure stability an
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<img src="https://user-images.githubusercontent.com/9263853/184642026-27dd7567-a46a-45d4-9594-e6a70a7193e9.png" width="700" />
<img src="https://user-images.githubusercontent.com/9263853/190931857-8ca52ec8-cc7d-4d12-9467-4442b3342fa1.png" width="700" />
## Please share with the community