Files
QuestPDF/QuestPDF/Drawing/TextShaper.cs
T
2022-09-16 16:08:02 +02:00

161 lines
4.8 KiB
C#

using System;
using System.Linq;
using HarfBuzzSharp;
using QuestPDF.Infrastructure;
using SkiaSharp;
using Buffer = HarfBuzzSharp.Buffer;
namespace QuestPDF.Drawing
{
internal class TextShaper
{
public const int FontShapingScale = 512;
private TextStyle TextStyle { get; }
private SKFont Font => TextStyle.ToFont();
private Font ShaperFont => TextStyle.ToShaperFont();
private SKPaint Paint => TextStyle.ToPaint();
public TextShaper(TextStyle textStyle)
{
TextStyle = textStyle;
}
public TextShapingResult Shape(string text)
{
using var buffer = new Buffer();
PopulateBufferWithText(buffer, text);
buffer.GuessSegmentProperties();
ShaperFont.Shape(buffer);
var length = buffer.Length;
var glyphInfos = buffer.GlyphInfos;
var glyphPositions = buffer.GlyphPositions;
var scaleY = Paint.TextSize / FontShapingScale;
var scaleX = scaleY * Paint.TextScaleX;
var xOffset = 0f;
var yOffset = 0f;
var glyphs = new ShapedGlyph[length];
for (var i = 0; i < length; i++)
{
glyphs[i] = new ShapedGlyph
{
Codepoint = (ushort)glyphInfos[i].Codepoint,
Position = new SKPoint(xOffset + glyphPositions[i].XOffset * scaleX, yOffset - glyphPositions[i].YOffset * scaleY),
Width = glyphPositions[i].XAdvance * scaleX
};
xOffset += glyphPositions[i].XAdvance * scaleX;
yOffset += glyphPositions[i].YAdvance * scaleY;
}
return new TextShapingResult(glyphs);
}
void PopulateBufferWithText(Buffer buffer, string text)
{
var encoding = Paint.TextEncoding;
if (encoding == SKTextEncoding.Utf8)
buffer.AddUtf8(text);
else if (encoding == SKTextEncoding.Utf16)
buffer.AddUtf16(text);
else if (encoding == SKTextEncoding.Utf32)
buffer.AddUtf32(text);
else
throw new NotSupportedException("TextEncoding of type GlyphId is not supported.");
}
}
internal struct ShapedGlyph
{
public ushort Codepoint;
public SKPoint Position;
public float Width;
}
internal struct DrawTextCommand
{
public SKTextBlob SkTextBlob;
public float TextOffsetX;
}
internal class TextShapingResult
{
public ShapedGlyph[] Glyphs { get; }
public TextShapingResult(ShapedGlyph[] glyphs)
{
Glyphs = glyphs;
}
public int BreakText(int startIndex, float maxWidth)
{
var index = startIndex;
maxWidth += Glyphs[startIndex].Position.X;
while (index < Glyphs.Length)
{
var glyph = Glyphs[index];
if (glyph.Position.X + glyph.Width > maxWidth + Size.Epsilon)
break;
index++;
}
return index - 1;
}
public float MeasureWidth(int startIndex, int endIndex)
{
if (Glyphs.Length == 0)
return 0;
var start = Glyphs[startIndex];
var end = Glyphs[endIndex];
return end.Position.X - start.Position.X + end.Width;
}
public DrawTextCommand? PositionText(int startIndex, int endIndex, TextStyle textStyle)
{
if (Glyphs.Length == 0)
return null;
if (startIndex > endIndex)
return null;
using var skTextBlobBuilder = new SKTextBlobBuilder();
var positionedRunBuffer = skTextBlobBuilder.AllocatePositionedRun(textStyle.ToFont(), endIndex - startIndex + 1);
var glyphSpan = positionedRunBuffer.GetGlyphSpan();
var positionSpan = positionedRunBuffer.GetPositionSpan();
for (var sourceIndex = startIndex; sourceIndex <= endIndex; sourceIndex++)
{
var runIndex = sourceIndex - startIndex;
glyphSpan[runIndex] = Glyphs[sourceIndex].Codepoint;
positionSpan[runIndex] = Glyphs[sourceIndex].Position;
}
return new DrawTextCommand
{
SkTextBlob = skTextBlobBuilder.Build(),
TextOffsetX = -Glyphs[startIndex].Position.X
};
}
}
}