Merge branch 'font-fallback' into 2022.9
# Conflicts: # QuestPDF/Elements/Text/Items/TextBlockSpan.cs # QuestPDF/Fluent/TextStyleExtensions.cs # QuestPDF/Infrastructure/TextStyle.cs
This commit is contained in:
@@ -2,6 +2,7 @@
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using System.Linq;
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using System.Text;
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using NUnit.Framework;
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using QuestPDF.Elements.Text;
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using QuestPDF.Examples.Engine;
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using QuestPDF.Fluent;
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using QuestPDF.Helpers;
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@@ -618,5 +619,43 @@ namespace QuestPDF.Examples
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.FontSize(20);
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});
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}
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[Test]
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public void FontFallback()
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{
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RenderingTest
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.Create()
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.ProduceImages()
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.ShowResults()
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.RenderDocument(container =>
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{
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container.Page(page =>
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{
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page.Margin(50);
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page.PageColor(Colors.White);
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page.DefaultTextStyle(x => x
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.Fallback(y => y.FontFamily("Segoe UI Emoji")
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.Fallback(y => y.FontFamily("Microsoft YaHei"))));
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page.Size(PageSizes.A4);
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page.Content().Text(t =>
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{
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t.Line("This is normal text.");
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t.EmptyLine();
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t.Line("Following line should use font fallback:");
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t.Line("中文文本");
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t.EmptyLine();
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t.Line("The following line contains a mix of known and unknown characters.");
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t.Line("Mixed line: This 中文 is 文文 a mixed 本 本 line 本 中文文本!");
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t.EmptyLine();
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t.Line("Emojis work out of the box because of font fallback: 😊😅🥳👍❤😍👌");
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});
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});
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});
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}
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}
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}
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@@ -4,6 +4,11 @@ namespace QuestPDF.Drawing.Exceptions
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{
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public class DocumentDrawingException : Exception
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{
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internal DocumentDrawingException(string message) : base(message)
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{
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}
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internal DocumentDrawingException(string message, Exception inner) : base(message, inner)
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{
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@@ -0,0 +1,147 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using QuestPDF.Drawing;
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using QuestPDF.Drawing.Exceptions;
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using QuestPDF.Elements.Text.Items;
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using QuestPDF.Fluent;
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using QuestPDF.Infrastructure;
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using SkiaSharp;
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namespace QuestPDF.Elements.Text
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{
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internal static class FontFallback
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{
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public struct TextRun
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{
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public string Content { get; set; }
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public TextStyle Style { get; set; }
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}
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public class FallbackOption
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{
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public TextStyle Style { get; set; }
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public SKFont Font { get; set; }
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public SKTypeface Typeface { get; set; }
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}
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private static SKFontManager FontManager => SKFontManager.Default;
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public static IEnumerable<TextRun> SplitWithFontFallback(this string text, TextStyle textStyle)
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{
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var fallbackOptions = GetFallbackOptions(textStyle).ToArray();
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var spanStartIndex = 0;
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var spanFallbackOption = fallbackOptions[0];
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for (var i = 0; i < text.Length; i += char.IsSurrogatePair(text, i) ? 2 : 1)
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{
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var codepoint = char.ConvertToUtf32(text, i);
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var newFallbackOption = MatchFallbackOption(fallbackOptions, codepoint);
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if (newFallbackOption == spanFallbackOption)
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continue;
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yield return new TextRun
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{
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Content = text.Substring(spanStartIndex, i - spanStartIndex),
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Style = spanFallbackOption.Style
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};
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spanStartIndex = i;
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spanFallbackOption = newFallbackOption;
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}
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if (spanStartIndex > text.Length)
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yield break;
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yield return new TextRun
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{
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Content = text.Substring(spanStartIndex, text.Length - spanStartIndex),
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Style = spanFallbackOption.Style
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};
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static IEnumerable<FallbackOption> GetFallbackOptions(TextStyle? textStyle)
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{
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while (textStyle != null)
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{
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var font = textStyle.ToFont();
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yield return new FallbackOption
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{
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Style = textStyle,
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Font = font,
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Typeface = font.Typeface
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};
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textStyle = textStyle.Fallback;
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}
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}
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static FallbackOption MatchFallbackOption(ICollection<FallbackOption> fallbackOptions, int codepoint)
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{
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foreach (var fallbackOption in fallbackOptions)
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{
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if (fallbackOption.Font.ContainsGlyph(codepoint))
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return fallbackOption;
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}
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var character = char.ConvertFromUtf32(codepoint);
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var unicode = $"U-{codepoint:X4}";
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var proposedFonts = FindFontsContainingGlyph(codepoint);
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var proposedFontsFormatted = proposedFonts.Any() ? string.Join(", ", proposedFonts) : "no fonts available";
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throw new DocumentDrawingException(
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$"Could not find an appropriate font fallback for glyph: {unicode} '{character}'. " +
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$"Font families available on current environment that contain this glyph: {proposedFontsFormatted}. " +
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$"Possible solutions: " +
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$"1) Use one of the listed fonts as the primary font in your document. " +
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$"2) Configure the fallback TextStyle using the 'TextStyle.Fallback' method with one of the listed fonts. ");
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}
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static IEnumerable<string> FindFontsContainingGlyph(int codepoint)
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{
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var fontManager = SKFontManager.Default;
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return fontManager
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.GetFontFamilies()
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.Select(fontManager.MatchFamily)
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.Where(x => x.ContainsGlyph(codepoint))
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.Select(x => x.FamilyName);
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}
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}
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public static IEnumerable<ITextBlockItem> ApplyFontFallback(this ICollection<ITextBlockItem> textBlockItems)
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{
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foreach (var textBlockItem in textBlockItems)
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{
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if (textBlockItem is TextBlockSpan textBlockSpan)
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{
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// perform font-fallback operation only when any fallback is available
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if (textBlockSpan.Style.Fallback == null)
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{
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yield return textBlockSpan;
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continue;
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}
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var textRuns = textBlockSpan.Text.SplitWithFontFallback(textBlockSpan.Style);
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foreach (var textRun in textRuns)
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{
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yield return new TextBlockSpan
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{
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Text = textRun.Content,
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Style = textRun.Style
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};
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}
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}
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else
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{
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yield return textBlockItem;
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}
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}
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}
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}
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}
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@@ -18,8 +18,11 @@ namespace QuestPDF.Elements.Text
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private Queue<ITextBlockItem> RenderingQueue { get; set; }
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private int CurrentElementIndex { get; set; }
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private bool FontFallbackApplied { get; set; } = false;
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public void ResetState()
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{
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ApplyFontFallback();
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InitializeQueue();
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CurrentElementIndex = 0;
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@@ -37,6 +40,15 @@ namespace QuestPDF.Elements.Text
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foreach (var item in Items)
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RenderingQueue.Enqueue(item);
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}
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void ApplyFontFallback()
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{
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if (FontFallbackApplied)
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return;
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Items = Items.ApplyFontFallback().ToList();
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FontFallbackApplied = true;
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}
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}
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internal override SpacePlan Measure(Size availableSpace)
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@@ -15,6 +15,17 @@ namespace QuestPDF.Fluent
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return descriptor;
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}
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public static T Fallback<T>(this T descriptor, TextStyle? value = null) where T : TextSpanDescriptor
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{
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descriptor.TextStyle.Fallback = value;
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return descriptor;
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}
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public static T Fallback<T>(this T descriptor, Func<TextStyle, TextStyle> handler) where T : TextSpanDescriptor
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{
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return descriptor.Fallback(handler(TextStyle.Default));
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}
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public static T FontColor<T>(this T descriptor, string value) where T : TextSpanDescriptor
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{
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descriptor.MutateTextStyle(x => x.FontColor(value));
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@@ -4,8 +4,6 @@ using QuestPDF.Infrastructure;
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namespace QuestPDF.Fluent
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{
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public static class TextStyleExtensions
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{
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[Obsolete("This element has been renamed since version 2022.3. Please use the FontColor method.")]
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@@ -131,6 +129,7 @@ namespace QuestPDF.Fluent
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#endregion
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#region Position
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public static TextStyle NormalPosition(this TextStyle style)
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{
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return style.Position(FontPosition.Normal);
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@@ -150,6 +149,21 @@ namespace QuestPDF.Fluent
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{
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return style.Mutate(TextStyleProperty.FontPosition, fontPosition);
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}
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#endregion
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#region Fallback
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public static TextStyle Fallback(this TextStyle style, TextStyle? value = null)
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{
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return style.Mutate(x => x.Fallback = value);
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}
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public static TextStyle Fallback(this TextStyle style, Func<TextStyle, TextStyle> handler)
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{
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return style.Fallback(handler(TextStyle.Default));
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}
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#endregion
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}
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}
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@@ -17,6 +17,8 @@ namespace QuestPDF.Infrastructure
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internal bool? HasUnderline { get; set; }
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internal bool? WrapAnywhere { get; set; }
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internal TextStyle? Fallback { get; set; }
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internal static TextStyle LibraryDefault { get; } = new()
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{
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Color = Colors.Black,
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@@ -29,7 +31,8 @@ namespace QuestPDF.Infrastructure
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IsItalic = false,
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HasStrikethrough = false,
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HasUnderline = false,
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WrapAnywhere = false
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WrapAnywhere = false,
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Fallback = null
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};
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public static TextStyle Default { get; } = new();
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