Merge branch 'font-fallback' into 2022.9

# Conflicts:
#	QuestPDF/Elements/Text/Items/TextBlockSpan.cs
#	QuestPDF/Fluent/TextStyleExtensions.cs
#	QuestPDF/Infrastructure/TextStyle.cs
This commit is contained in:
MarcinZiabek
2022-09-14 23:28:50 +02:00
7 changed files with 234 additions and 3 deletions
+39
View File
@@ -2,6 +2,7 @@
using System.Linq;
using System.Text;
using NUnit.Framework;
using QuestPDF.Elements.Text;
using QuestPDF.Examples.Engine;
using QuestPDF.Fluent;
using QuestPDF.Helpers;
@@ -618,5 +619,43 @@ namespace QuestPDF.Examples
.FontSize(20);
});
}
[Test]
public void FontFallback()
{
RenderingTest
.Create()
.ProduceImages()
.ShowResults()
.RenderDocument(container =>
{
container.Page(page =>
{
page.Margin(50);
page.PageColor(Colors.White);
page.DefaultTextStyle(x => x
.Fallback(y => y.FontFamily("Segoe UI Emoji")
.Fallback(y => y.FontFamily("Microsoft YaHei"))));
page.Size(PageSizes.A4);
page.Content().Text(t =>
{
t.Line("This is normal text.");
t.EmptyLine();
t.Line("Following line should use font fallback:");
t.Line("中文文本");
t.EmptyLine();
t.Line("The following line contains a mix of known and unknown characters.");
t.Line("Mixed line: This 中文 is 文文 a mixed 本 本 line 本 中文文本!");
t.EmptyLine();
t.Line("Emojis work out of the box because of font fallback: 😊😅🥳👍❤😍👌");
});
});
});
}
}
}
@@ -4,6 +4,11 @@ namespace QuestPDF.Drawing.Exceptions
{
public class DocumentDrawingException : Exception
{
internal DocumentDrawingException(string message) : base(message)
{
}
internal DocumentDrawingException(string message, Exception inner) : base(message, inner)
{
+147
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@@ -0,0 +1,147 @@
using System;
using System.Collections.Generic;
using System.Linq;
using QuestPDF.Drawing;
using QuestPDF.Drawing.Exceptions;
using QuestPDF.Elements.Text.Items;
using QuestPDF.Fluent;
using QuestPDF.Infrastructure;
using SkiaSharp;
namespace QuestPDF.Elements.Text
{
internal static class FontFallback
{
public struct TextRun
{
public string Content { get; set; }
public TextStyle Style { get; set; }
}
public class FallbackOption
{
public TextStyle Style { get; set; }
public SKFont Font { get; set; }
public SKTypeface Typeface { get; set; }
}
private static SKFontManager FontManager => SKFontManager.Default;
public static IEnumerable<TextRun> SplitWithFontFallback(this string text, TextStyle textStyle)
{
var fallbackOptions = GetFallbackOptions(textStyle).ToArray();
var spanStartIndex = 0;
var spanFallbackOption = fallbackOptions[0];
for (var i = 0; i < text.Length; i += char.IsSurrogatePair(text, i) ? 2 : 1)
{
var codepoint = char.ConvertToUtf32(text, i);
var newFallbackOption = MatchFallbackOption(fallbackOptions, codepoint);
if (newFallbackOption == spanFallbackOption)
continue;
yield return new TextRun
{
Content = text.Substring(spanStartIndex, i - spanStartIndex),
Style = spanFallbackOption.Style
};
spanStartIndex = i;
spanFallbackOption = newFallbackOption;
}
if (spanStartIndex > text.Length)
yield break;
yield return new TextRun
{
Content = text.Substring(spanStartIndex, text.Length - spanStartIndex),
Style = spanFallbackOption.Style
};
static IEnumerable<FallbackOption> GetFallbackOptions(TextStyle? textStyle)
{
while (textStyle != null)
{
var font = textStyle.ToFont();
yield return new FallbackOption
{
Style = textStyle,
Font = font,
Typeface = font.Typeface
};
textStyle = textStyle.Fallback;
}
}
static FallbackOption MatchFallbackOption(ICollection<FallbackOption> fallbackOptions, int codepoint)
{
foreach (var fallbackOption in fallbackOptions)
{
if (fallbackOption.Font.ContainsGlyph(codepoint))
return fallbackOption;
}
var character = char.ConvertFromUtf32(codepoint);
var unicode = $"U-{codepoint:X4}";
var proposedFonts = FindFontsContainingGlyph(codepoint);
var proposedFontsFormatted = proposedFonts.Any() ? string.Join(", ", proposedFonts) : "no fonts available";
throw new DocumentDrawingException(
$"Could not find an appropriate font fallback for glyph: {unicode} '{character}'. " +
$"Font families available on current environment that contain this glyph: {proposedFontsFormatted}. " +
$"Possible solutions: " +
$"1) Use one of the listed fonts as the primary font in your document. " +
$"2) Configure the fallback TextStyle using the 'TextStyle.Fallback' method with one of the listed fonts. ");
}
static IEnumerable<string> FindFontsContainingGlyph(int codepoint)
{
var fontManager = SKFontManager.Default;
return fontManager
.GetFontFamilies()
.Select(fontManager.MatchFamily)
.Where(x => x.ContainsGlyph(codepoint))
.Select(x => x.FamilyName);
}
}
public static IEnumerable<ITextBlockItem> ApplyFontFallback(this ICollection<ITextBlockItem> textBlockItems)
{
foreach (var textBlockItem in textBlockItems)
{
if (textBlockItem is TextBlockSpan textBlockSpan)
{
// perform font-fallback operation only when any fallback is available
if (textBlockSpan.Style.Fallback == null)
{
yield return textBlockSpan;
continue;
}
var textRuns = textBlockSpan.Text.SplitWithFontFallback(textBlockSpan.Style);
foreach (var textRun in textRuns)
{
yield return new TextBlockSpan
{
Text = textRun.Content,
Style = textRun.Style
};
}
}
else
{
yield return textBlockItem;
}
}
}
}
}
+12
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@@ -18,8 +18,11 @@ namespace QuestPDF.Elements.Text
private Queue<ITextBlockItem> RenderingQueue { get; set; }
private int CurrentElementIndex { get; set; }
private bool FontFallbackApplied { get; set; } = false;
public void ResetState()
{
ApplyFontFallback();
InitializeQueue();
CurrentElementIndex = 0;
@@ -37,6 +40,15 @@ namespace QuestPDF.Elements.Text
foreach (var item in Items)
RenderingQueue.Enqueue(item);
}
void ApplyFontFallback()
{
if (FontFallbackApplied)
return;
Items = Items.ApplyFontFallback().ToList();
FontFallbackApplied = true;
}
}
internal override SpacePlan Measure(Size availableSpace)
@@ -15,6 +15,17 @@ namespace QuestPDF.Fluent
return descriptor;
}
public static T Fallback<T>(this T descriptor, TextStyle? value = null) where T : TextSpanDescriptor
{
descriptor.TextStyle.Fallback = value;
return descriptor;
}
public static T Fallback<T>(this T descriptor, Func<TextStyle, TextStyle> handler) where T : TextSpanDescriptor
{
return descriptor.Fallback(handler(TextStyle.Default));
}
public static T FontColor<T>(this T descriptor, string value) where T : TextSpanDescriptor
{
descriptor.MutateTextStyle(x => x.FontColor(value));
+16 -2
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@@ -4,8 +4,6 @@ using QuestPDF.Infrastructure;
namespace QuestPDF.Fluent
{
public static class TextStyleExtensions
{
[Obsolete("This element has been renamed since version 2022.3. Please use the FontColor method.")]
@@ -131,6 +129,7 @@ namespace QuestPDF.Fluent
#endregion
#region Position
public static TextStyle NormalPosition(this TextStyle style)
{
return style.Position(FontPosition.Normal);
@@ -150,6 +149,21 @@ namespace QuestPDF.Fluent
{
return style.Mutate(TextStyleProperty.FontPosition, fontPosition);
}
#endregion
#region Fallback
public static TextStyle Fallback(this TextStyle style, TextStyle? value = null)
{
return style.Mutate(x => x.Fallback = value);
}
public static TextStyle Fallback(this TextStyle style, Func<TextStyle, TextStyle> handler)
{
return style.Fallback(handler(TextStyle.Default));
}
#endregion
}
}
+4 -1
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@@ -17,6 +17,8 @@ namespace QuestPDF.Infrastructure
internal bool? HasUnderline { get; set; }
internal bool? WrapAnywhere { get; set; }
internal TextStyle? Fallback { get; set; }
internal static TextStyle LibraryDefault { get; } = new()
{
Color = Colors.Black,
@@ -29,7 +31,8 @@ namespace QuestPDF.Infrastructure
IsItalic = false,
HasStrikethrough = false,
HasUnderline = false,
WrapAnywhere = false
WrapAnywhere = false,
Fallback = null
};
public static TextStyle Default { get; } = new();