Implemented font-fallback as required configuration
This commit is contained in:
@@ -625,7 +625,7 @@ namespace QuestPDF.Examples
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{
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RenderingTest
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.Create()
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.ProducePdf()
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.ProduceImages()
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.ShowResults()
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.RenderDocument(container =>
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{
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@@ -633,6 +633,9 @@ namespace QuestPDF.Examples
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{
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page.Margin(50);
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page.PageColor(Colors.White);
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page.DefaultTextStyle(x => x
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.Fallback(y => y.FontFamily("Segoe UI Emoji")
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.Fallback(y => y.FontFamily("Microsoft YaHei"))));
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page.Size(PageSizes.A4);
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@@ -640,11 +643,11 @@ namespace QuestPDF.Examples
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{
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t.Line("This is normal text.");
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t.EmptyLine();
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t.Line("Following line should use font fallback:");
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t.Line("中文文本");
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t.EmptyLine();
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t.Line("The following line contains a mix of known and unknown characters.");
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t.Line("Mixed line: This 中文 is 文文 a mixed 本 本 line 本 中文文本!");
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t.EmptyLine();
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@@ -1,4 +1,6 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using QuestPDF.Drawing;
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using QuestPDF.Drawing.Exceptions;
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using QuestPDF.Elements.Text.Items;
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@@ -16,45 +18,99 @@ namespace QuestPDF.Elements.Text
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public TextStyle Style { get; set; }
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}
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public class FallbackOption
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{
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public TextStyle Style { get; set; }
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public SKFont Font { get; set; }
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public SKTypeface Typeface { get; set; }
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}
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private static SKFontManager FontManager => SKFontManager.Default;
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public static IEnumerable<TextRun> SplitWithFontFallback(this string text, TextStyle textStyle)
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{
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var partStartIndex = 0;
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var partTextStyle = textStyle;
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var fallbackOptions = GetFallbackOptions(textStyle).ToArray();
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var spanStartIndex = 0;
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var spanFallbackOption = fallbackOptions[0];
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for (var i = 0; i < text.Length; i += char.IsSurrogatePair(text, i) ? 2 : 1)
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{
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var codepoint = char.ConvertToUtf32(text, i);
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var font = partTextStyle.ToFont();
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var typeface = font.Typeface;
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var newFallbackOption = MatchFallbackOption(fallbackOptions, codepoint);
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if (font.ContainsGlyph(codepoint))
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if (newFallbackOption == spanFallbackOption)
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continue;
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var fallbackTypeface = FontManager.MatchCharacter(typeface.FamilyName, typeface.FontWeight, typeface.FontWidth, typeface.FontSlant, null, codepoint);
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if (fallbackTypeface == null)
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throw new DocumentDrawingException($"Could not find an appropriate font fallback for text: '{text}'");
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yield return new TextRun
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{
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Content = text.Substring(partStartIndex, i - partStartIndex),
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Style = partTextStyle
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Content = text.Substring(spanStartIndex, i - spanStartIndex),
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Style = spanFallbackOption.Style
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};
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partStartIndex = i;
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partTextStyle = textStyle.FontFamily(fallbackTypeface.FamilyName).Weight((FontWeight)fallbackTypeface.FontWeight);
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spanStartIndex = i;
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spanFallbackOption = newFallbackOption;
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}
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if (partStartIndex > text.Length)
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if (spanStartIndex > text.Length)
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yield break;
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yield return new TextRun
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{
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Content = text.Substring(partStartIndex, text.Length - partStartIndex),
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Style = partTextStyle
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Content = text.Substring(spanStartIndex, text.Length - spanStartIndex),
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Style = spanFallbackOption.Style
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};
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static IEnumerable<FallbackOption> GetFallbackOptions(TextStyle? textStyle)
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{
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while (textStyle != null)
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{
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var font = textStyle.ToFont();
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yield return new FallbackOption
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{
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Style = textStyle,
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Font = font,
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Typeface = font.Typeface
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};
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textStyle = textStyle.Fallback;
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}
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}
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static FallbackOption MatchFallbackOption(ICollection<FallbackOption> fallbackOptions, int codepoint)
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{
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foreach (var fallbackOption in fallbackOptions)
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{
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if (fallbackOption.Font.ContainsGlyph(codepoint))
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return fallbackOption;
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}
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var character = char.ConvertFromUtf32(codepoint);
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var unicode = $"U-{codepoint:X4}";
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var proposedFonts = FindFontsContainingGlyph(codepoint);
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var proposedFontsFormatted = proposedFonts.Any() ? string.Join(", ", proposedFonts) : "no fonts available";
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throw new DocumentDrawingException(
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$"Could not find an appropriate font fallback for glyph: {unicode} '{character}'. " +
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$"Font families available on current environment that contain this glyph: {proposedFontsFormatted}. " +
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$"Possible solutions: " +
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$"1) Use one of the listed fonts as the primary font in your document. " +
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$"2) Configure the fallback TextStyle using the 'TextStyle.Fallback' method with one of the listed fonts. ");
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}
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static IEnumerable<string> FindFontsContainingGlyph(int codepoint)
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{
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var fontManager = SKFontManager.Default;
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return fontManager
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.GetFontFamilies()
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.Select(fontManager.MatchFamily)
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.Where(x => x.ContainsGlyph(codepoint))
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.Select(x => x.FamilyName);
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}
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}
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public static IEnumerable<ITextBlockItem> ApplyFontFallback(this ICollection<ITextBlockItem> textBlockItems)
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@@ -63,6 +119,13 @@ namespace QuestPDF.Elements.Text
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{
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if (textBlockItem is TextBlockSpan textBlockSpan)
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{
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// perform font-fallback operation only when any fallback is available
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if (textBlockSpan.Style.Fallback == null)
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{
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yield return textBlockSpan;
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continue;
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}
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var textRuns = textBlockSpan.Text.SplitWithFontFallback(textBlockSpan.Style);
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foreach (var textRun in textRuns)
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@@ -15,6 +15,17 @@ namespace QuestPDF.Fluent
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return descriptor;
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}
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public static T Fallback<T>(this T descriptor, TextStyle? value = null) where T : TextSpanDescriptor
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{
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descriptor.TextStyle.Fallback = value;
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return descriptor;
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}
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public static T Fallback<T>(this T descriptor, Func<TextStyle, TextStyle> handler) where T : TextSpanDescriptor
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{
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return descriptor.Fallback(handler(TextStyle.Default));
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}
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public static T FontColor<T>(this T descriptor, string value) where T : TextSpanDescriptor
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{
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descriptor.TextStyle.Color = value;
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@@ -14,6 +14,16 @@ namespace QuestPDF.Fluent
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return style;
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}
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public static TextStyle Fallback(this TextStyle style, TextStyle? value = null)
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{
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return style.Mutate(x => x.Fallback = value);
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}
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public static TextStyle Fallback(this TextStyle style, Func<TextStyle, TextStyle> handler)
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{
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return style.Fallback(handler(TextStyle.Default));
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}
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[Obsolete("This element has been renamed since version 2022.3. Please use the FontColor method.")]
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public static TextStyle Color(this TextStyle style, string value)
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{
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@@ -1,4 +1,5 @@
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using System;
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using HarfBuzzSharp;
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using QuestPDF.Helpers;
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namespace QuestPDF.Infrastructure
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@@ -19,6 +20,8 @@ namespace QuestPDF.Infrastructure
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internal bool? HasUnderline { get; set; }
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internal bool? WrapAnywhere { get; set; }
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internal TextStyle? Fallback { get; set; }
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// TODO: without cache, this may be an expensive operation
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internal object PaintKey => (FontFamily, Size, FontWeight, FontPosition, IsItalic, Color);
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internal object FontMetricsKey => (FontFamily, Size, FontWeight, IsItalic);
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@@ -35,7 +38,8 @@ namespace QuestPDF.Infrastructure
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IsItalic = false,
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HasStrikethrough = false,
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HasUnderline = false,
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WrapAnywhere = false
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WrapAnywhere = false,
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Fallback = null
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};
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// it is important to create new instances for the DefaultTextStyle element to work correctly
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@@ -48,9 +52,18 @@ namespace QuestPDF.Infrastructure
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HasGlobalStyleApplied = true;
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ApplyParentStyle(globalStyle);
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if (Fallback != null)
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ApplyFallbackStyle(this);
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}
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internal void ApplyFallbackStyle(TextStyle parentStyle)
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{
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ApplyParentStyle(parentStyle, false);
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Fallback?.ApplyFallbackStyle(this);
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}
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internal void ApplyParentStyle(TextStyle parentStyle)
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internal void ApplyParentStyle(TextStyle parentStyle, bool mapFallback = true)
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{
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Color ??= parentStyle.Color;
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BackgroundColor ??= parentStyle.BackgroundColor;
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@@ -63,6 +76,9 @@ namespace QuestPDF.Infrastructure
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HasStrikethrough ??= parentStyle.HasStrikethrough;
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HasUnderline ??= parentStyle.HasUnderline;
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WrapAnywhere ??= parentStyle.WrapAnywhere;
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if (mapFallback)
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Fallback ??= parentStyle.Fallback?.Clone();
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}
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internal void OverrideStyle(TextStyle parentStyle)
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@@ -78,12 +94,14 @@ namespace QuestPDF.Infrastructure
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HasStrikethrough = parentStyle.HasStrikethrough ?? HasStrikethrough;
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HasUnderline = parentStyle.HasUnderline ?? HasUnderline;
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WrapAnywhere = parentStyle.WrapAnywhere ?? WrapAnywhere;
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Fallback = parentStyle.Fallback?.Clone() ?? Fallback;
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}
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internal TextStyle Clone()
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{
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var clone = (TextStyle)MemberwiseClone();
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clone.HasGlobalStyleApplied = false;
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clone.Fallback = Fallback?.Clone();
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return clone;
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}
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}
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