Files
QuestPDF/QuestPDF/Elements/Text/FontFallback.cs
T
2022-09-10 23:27:27 +02:00

147 lines
5.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using QuestPDF.Drawing;
using QuestPDF.Drawing.Exceptions;
using QuestPDF.Elements.Text.Items;
using QuestPDF.Fluent;
using QuestPDF.Infrastructure;
using SkiaSharp;
namespace QuestPDF.Elements.Text
{
internal static class FontFallback
{
public struct TextRun
{
public string Content { get; set; }
public TextStyle Style { get; set; }
}
public class FallbackOption
{
public TextStyle Style { get; set; }
public SKFont Font { get; set; }
public SKTypeface Typeface { get; set; }
}
private static SKFontManager FontManager => SKFontManager.Default;
public static IEnumerable<TextRun> SplitWithFontFallback(this string text, TextStyle textStyle)
{
var fallbackOptions = GetFallbackOptions(textStyle).ToArray();
var spanStartIndex = 0;
var spanFallbackOption = fallbackOptions[0];
for (var i = 0; i < text.Length; i += char.IsSurrogatePair(text, i) ? 2 : 1)
{
var codepoint = char.ConvertToUtf32(text, i);
var newFallbackOption = MatchFallbackOption(fallbackOptions, codepoint);
if (newFallbackOption == spanFallbackOption)
continue;
yield return new TextRun
{
Content = text.Substring(spanStartIndex, i - spanStartIndex),
Style = spanFallbackOption.Style
};
spanStartIndex = i;
spanFallbackOption = newFallbackOption;
}
if (spanStartIndex > text.Length)
yield break;
yield return new TextRun
{
Content = text.Substring(spanStartIndex, text.Length - spanStartIndex),
Style = spanFallbackOption.Style
};
static IEnumerable<FallbackOption> GetFallbackOptions(TextStyle? textStyle)
{
while (textStyle != null)
{
var font = textStyle.ToFont();
yield return new FallbackOption
{
Style = textStyle,
Font = font,
Typeface = font.Typeface
};
textStyle = textStyle.Fallback;
}
}
static FallbackOption MatchFallbackOption(ICollection<FallbackOption> fallbackOptions, int codepoint)
{
foreach (var fallbackOption in fallbackOptions)
{
if (fallbackOption.Font.ContainsGlyph(codepoint))
return fallbackOption;
}
var character = char.ConvertFromUtf32(codepoint);
var unicode = $"U-{codepoint:X4}";
var proposedFonts = FindFontsContainingGlyph(codepoint);
var proposedFontsFormatted = proposedFonts.Any() ? string.Join(", ", proposedFonts) : "no fonts available";
throw new DocumentDrawingException(
$"Could not find an appropriate font fallback for glyph: {unicode} '{character}'. " +
$"Font families available on current environment that contain this glyph: {proposedFontsFormatted}. " +
$"Possible solutions: " +
$"1) Use one of the listed fonts as the primary font in your document. " +
$"2) Configure the fallback TextStyle using the 'TextStyle.Fallback' method with one of the listed fonts. ");
}
static IEnumerable<string> FindFontsContainingGlyph(int codepoint)
{
var fontManager = SKFontManager.Default;
return fontManager
.GetFontFamilies()
.Select(fontManager.MatchFamily)
.Where(x => x.ContainsGlyph(codepoint))
.Select(x => x.FamilyName);
}
}
public static IEnumerable<ITextBlockItem> ApplyFontFallback(this ICollection<ITextBlockItem> textBlockItems)
{
foreach (var textBlockItem in textBlockItems)
{
if (textBlockItem is TextBlockSpan textBlockSpan)
{
// perform font-fallback operation only when any fallback is available
if (textBlockSpan.Style.Fallback == null)
{
yield return textBlockSpan;
continue;
}
var textRuns = textBlockSpan.Text.SplitWithFontFallback(textBlockSpan.Style);
foreach (var textRun in textRuns)
{
yield return new TextBlockSpan
{
Text = textRun.Content,
Style = textRun.Style
};
}
}
else
{
yield return textBlockItem;
}
}
}
}
}