Initial commit.

This commit is contained in:
GoldenCrystal
2014-10-23 01:54:48 +02:00
parent 85f8e3705a
commit e1f5c1c471
10 changed files with 390 additions and 0 deletions
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.22129.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnicodeCharacterInspector", "UnicodeCharacterInspector\UnicodeCharacterInspector.csproj", "{04E97F21-EF04-441F-83CF-2E71F3AAB089}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{04E97F21-EF04-441F-83CF-2E71F3AAB089}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{04E97F21-EF04-441F-83CF-2E71F3AAB089}.Debug|Any CPU.Build.0 = Debug|Any CPU
{04E97F21-EF04-441F-83CF-2E71F3AAB089}.Release|Any CPU.ActiveCfg = Release|Any CPU
{04E97F21-EF04-441F-83CF-2E71F3AAB089}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>
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<Application x:Class="UnicodeCharacterInspector.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:UnicodeCharacterInspector"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>
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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace UnicodeCharacterInspector
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}
@@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace UnicodeCharacterInspector
{
internal abstract class BindableObject : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected void NotifyPropertyChanged([CallerMemberName] string propertyName = null)
{
var handler = PropertyChanged;
if (handler != null)
handler(this, new PropertyChangedEventArgs(propertyName));
}
protected bool SetValue<T>(ref T storage, T value, [CallerMemberName] string propertyName = null)
{
if (!EqualityComparer<T>.Default.Equals(value, storage))
{
storage = value;
NotifyPropertyChanged(propertyName);
return true;
}
return false;
}
protected bool SetValue<T>(ref T storage, T value, IEqualityComparer<T> equalityComparer, [CallerMemberName] string propertyName = null)
{
if (!(equalityComparer ?? EqualityComparer<T>.Default).Equals(value, storage))
{
storage = value;
NotifyPropertyChanged(propertyName);
return true;
}
return false;
}
}
}
@@ -0,0 +1,67 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UnicodeCharacterInspector
{
internal sealed class CharacterInfoViewModel : BindableObject
{
private string character;
private int codePoint;
private UnicodeCategory category = CharUnicodeInfo.GetUnicodeCategory('\0');
public CharacterInfoViewModel()
{
}
public string Character
{
get { return character; }
set
{
if (value != null)
{
if (value.Length == 0)
{
value = null;
}
else if (value.Length > 2 || value.Length == 2 && !char.IsSurrogatePair(value, 0))
{
throw new ArgumentException();
}
}
if (value != character)
{
if ((character = value) != null)
{
codePoint = char.ConvertToUtf32(character, 0);
category = CharUnicodeInfo.GetUnicodeCategory(character, 0);
}
else
{
codePoint = 0;
category = CharUnicodeInfo.GetUnicodeCategory('\0');
}
NotifyPropertyChanged();
NotifyPropertyChanged("CodePoint");
NotifyPropertyChanged("Category");
}
}
}
public int? CodePoint
{
get { return character != null ? codePoint : null as int?; }
}
public UnicodeCategory? Category
{
get { return character != null ? category : null as UnicodeCategory?; }
}
}
}
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<Window x:Class="UnicodeCharacterInspector.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:System="clr-namespace:System;assembly=mscorlib"
xmlns:local="clr-namespace:UnicodeCharacterInspector"
mc:Ignorable="d"
Title="MainWindow"
Background="{DynamicResource {x:Static SystemColors.ControlBrushKey}}"
Height="350" Width="525">
<Window.DataContext>
<local:CharacterInfoViewModel />
</Window.DataContext>
<Grid Margin="10">
<Grid.Resources>
<Style TargetType="{x:Type Label}" BasedOn="{StaticResource ResourceKey={x:Type Label}}">
<Setter Property="Margin" Value="3" />
</Style>
<Style TargetType="{x:Type TextBox}" BasedOn="{StaticResource ResourceKey={x:Type TextBox}}">
<Setter Property="Margin" Value="3" />
</Style>
<Style TargetType="{x:Type TextBlock}" BasedOn="{StaticResource ResourceKey={x:Type TextBlock}}">
<Setter Property="Margin" Value="3" />
</Style>
</Grid.Resources>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<TextBox Grid.Row="0" Grid.ColumnSpan="2" MaxLength="2" MaxLines="1">
<TextBox.Text>
<Binding Path="Character" UpdateSourceTrigger="PropertyChanged">
<Binding.ValidationRules>
<ExceptionValidationRule />
</Binding.ValidationRules>
</Binding>
</TextBox.Text>
</TextBox>
<TextBlock Grid.Row="1" Grid.ColumnSpan="2" Text="{Binding Character}" FontSize="96" HorizontalAlignment="Center" VerticalAlignment="Center" />
<Label Grid.Row="2" Grid.Column="0" Content="Code point" />
<TextBlock Grid.Row="2" Grid.Column="1" Text="{Binding CodePoint, StringFormat=U+{0:X4}, TargetNullValue={x:Static System:String.Empty}}" VerticalAlignment="Center" />
<Label Grid.Row="3" Grid.Column="0" Content="Category" />
<TextBlock Grid.Row="3" Grid.Column="1" Text="{Binding Category}" VerticalAlignment="Center" />
</Grid>
</Window>
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace UnicodeCharacterInspector
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
}
@@ -0,0 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("UnicodeCharacterInspector")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UnicodeCharacterInspector")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{04E97F21-EF04-441F-83CF-2E71F3AAB089}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UnicodeCharacterInspector</RootNamespace>
<AssemblyName>UnicodeCharacterInspector</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="BindableObject.cs" />
<Compile Include="CharacterInfoViewModel.cs" />
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>