diff --git a/UnicodeCharacterInspector.sln b/UnicodeCharacterInspector.sln
new file mode 100644
index 0000000..78d373f
--- /dev/null
+++ b/UnicodeCharacterInspector.sln
@@ -0,0 +1,22 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.22129.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnicodeCharacterInspector", "UnicodeCharacterInspector\UnicodeCharacterInspector.csproj", "{04E97F21-EF04-441F-83CF-2E71F3AAB089}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {04E97F21-EF04-441F-83CF-2E71F3AAB089}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {04E97F21-EF04-441F-83CF-2E71F3AAB089}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {04E97F21-EF04-441F-83CF-2E71F3AAB089}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {04E97F21-EF04-441F-83CF-2E71F3AAB089}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/UnicodeCharacterInspector/App.config b/UnicodeCharacterInspector/App.config
new file mode 100644
index 0000000..8e15646
--- /dev/null
+++ b/UnicodeCharacterInspector/App.config
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/UnicodeCharacterInspector/App.xaml b/UnicodeCharacterInspector/App.xaml
new file mode 100644
index 0000000..d11bc41
--- /dev/null
+++ b/UnicodeCharacterInspector/App.xaml
@@ -0,0 +1,9 @@
+
+
+
+
+
diff --git a/UnicodeCharacterInspector/App.xaml.cs b/UnicodeCharacterInspector/App.xaml.cs
new file mode 100644
index 0000000..9240dfc
--- /dev/null
+++ b/UnicodeCharacterInspector/App.xaml.cs
@@ -0,0 +1,17 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Threading.Tasks;
+using System.Windows;
+
+namespace UnicodeCharacterInspector
+{
+ ///
+ /// Interaction logic for App.xaml
+ ///
+ public partial class App : Application
+ {
+ }
+}
diff --git a/UnicodeCharacterInspector/BindableObject.cs b/UnicodeCharacterInspector/BindableObject.cs
new file mode 100644
index 0000000..c07fb8c
--- /dev/null
+++ b/UnicodeCharacterInspector/BindableObject.cs
@@ -0,0 +1,45 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Linq;
+using System.Runtime.CompilerServices;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace UnicodeCharacterInspector
+{
+ internal abstract class BindableObject : INotifyPropertyChanged
+ {
+ public event PropertyChangedEventHandler PropertyChanged;
+
+ protected void NotifyPropertyChanged([CallerMemberName] string propertyName = null)
+ {
+ var handler = PropertyChanged;
+
+ if (handler != null)
+ handler(this, new PropertyChangedEventArgs(propertyName));
+ }
+
+ protected bool SetValue(ref T storage, T value, [CallerMemberName] string propertyName = null)
+ {
+ if (!EqualityComparer.Default.Equals(value, storage))
+ {
+ storage = value;
+ NotifyPropertyChanged(propertyName);
+ return true;
+ }
+ return false;
+ }
+
+ protected bool SetValue(ref T storage, T value, IEqualityComparer equalityComparer, [CallerMemberName] string propertyName = null)
+ {
+ if (!(equalityComparer ?? EqualityComparer.Default).Equals(value, storage))
+ {
+ storage = value;
+ NotifyPropertyChanged(propertyName);
+ return true;
+ }
+ return false;
+ }
+ }
+}
diff --git a/UnicodeCharacterInspector/CharacterInfoViewModel.cs b/UnicodeCharacterInspector/CharacterInfoViewModel.cs
new file mode 100644
index 0000000..7a1ca0f
--- /dev/null
+++ b/UnicodeCharacterInspector/CharacterInfoViewModel.cs
@@ -0,0 +1,67 @@
+using System;
+using System.Collections.Generic;
+using System.Globalization;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace UnicodeCharacterInspector
+{
+ internal sealed class CharacterInfoViewModel : BindableObject
+ {
+ private string character;
+ private int codePoint;
+ private UnicodeCategory category = CharUnicodeInfo.GetUnicodeCategory('\0');
+
+ public CharacterInfoViewModel()
+ {
+ }
+
+ public string Character
+ {
+ get { return character; }
+ set
+ {
+ if (value != null)
+ {
+ if (value.Length == 0)
+ {
+ value = null;
+ }
+ else if (value.Length > 2 || value.Length == 2 && !char.IsSurrogatePair(value, 0))
+ {
+ throw new ArgumentException();
+ }
+ }
+
+ if (value != character)
+ {
+ if ((character = value) != null)
+ {
+ codePoint = char.ConvertToUtf32(character, 0);
+ category = CharUnicodeInfo.GetUnicodeCategory(character, 0);
+ }
+ else
+ {
+ codePoint = 0;
+ category = CharUnicodeInfo.GetUnicodeCategory('\0');
+ }
+
+ NotifyPropertyChanged();
+ NotifyPropertyChanged("CodePoint");
+ NotifyPropertyChanged("Category");
+ }
+ }
+ }
+
+ public int? CodePoint
+ {
+ get { return character != null ? codePoint : null as int?; }
+ }
+
+ public UnicodeCategory? Category
+ {
+ get { return character != null ? category : null as UnicodeCategory?; }
+ }
+ }
+}
diff --git a/UnicodeCharacterInspector/MainWindow.xaml b/UnicodeCharacterInspector/MainWindow.xaml
new file mode 100644
index 0000000..0a7ee86
--- /dev/null
+++ b/UnicodeCharacterInspector/MainWindow.xaml
@@ -0,0 +1,53 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/UnicodeCharacterInspector/MainWindow.xaml.cs b/UnicodeCharacterInspector/MainWindow.xaml.cs
new file mode 100644
index 0000000..4beb4ee
--- /dev/null
+++ b/UnicodeCharacterInspector/MainWindow.xaml.cs
@@ -0,0 +1,28 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Windows.Navigation;
+using System.Windows.Shapes;
+
+namespace UnicodeCharacterInspector
+{
+ ///
+ /// Interaction logic for MainWindow.xaml
+ ///
+ public partial class MainWindow : Window
+ {
+ public MainWindow()
+ {
+ InitializeComponent();
+ }
+ }
+}
diff --git a/UnicodeCharacterInspector/Properties/AssemblyInfo.cs b/UnicodeCharacterInspector/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..50dec72
--- /dev/null
+++ b/UnicodeCharacterInspector/Properties/AssemblyInfo.cs
@@ -0,0 +1,55 @@
+using System.Reflection;
+using System.Resources;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Windows;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("UnicodeCharacterInspector")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("UnicodeCharacterInspector")]
+[assembly: AssemblyCopyright("Copyright © 2014")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+//In order to begin building localizable applications, set
+//CultureYouAreCodingWith in your .csproj file
+//inside a . For example, if you are using US english
+//in your source files, set the to en-US. Then uncomment
+//the NeutralResourceLanguage attribute below. Update the "en-US" in
+//the line below to match the UICulture setting in the project file.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+[assembly: ThemeInfo(
+ ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
+ //(used if a resource is not found in the page,
+ // or application resource dictionaries)
+ ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
+ //(used if a resource is not found in the page,
+ // app, or any theme specific resource dictionaries)
+)]
+
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/UnicodeCharacterInspector/UnicodeCharacterInspector.csproj b/UnicodeCharacterInspector/UnicodeCharacterInspector.csproj
new file mode 100644
index 0000000..3fdfd84
--- /dev/null
+++ b/UnicodeCharacterInspector/UnicodeCharacterInspector.csproj
@@ -0,0 +1,88 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {04E97F21-EF04-441F-83CF-2E71F3AAB089}
+ WinExe
+ Properties
+ UnicodeCharacterInspector
+ UnicodeCharacterInspector
+ v4.5
+ 512
+ {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ 4
+
+
+ AnyCPU
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ AnyCPU
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+
+
+
+
+
+
+
+
+ 4.0
+
+
+
+
+
+
+
+ MSBuild:Compile
+ Designer
+
+
+ MSBuild:Compile
+ Designer
+
+
+ App.xaml
+ Code
+
+
+
+
+ MainWindow.xaml
+ Code
+
+
+
+
+ Code
+
+
+
+
+
+
+
+
+
\ No newline at end of file