diff --git a/UnicodeCharacterInspector.sln b/UnicodeCharacterInspector.sln new file mode 100644 index 0000000..78d373f --- /dev/null +++ b/UnicodeCharacterInspector.sln @@ -0,0 +1,22 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +VisualStudioVersion = 14.0.22129.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnicodeCharacterInspector", "UnicodeCharacterInspector\UnicodeCharacterInspector.csproj", "{04E97F21-EF04-441F-83CF-2E71F3AAB089}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {04E97F21-EF04-441F-83CF-2E71F3AAB089}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {04E97F21-EF04-441F-83CF-2E71F3AAB089}.Debug|Any CPU.Build.0 = Debug|Any CPU + {04E97F21-EF04-441F-83CF-2E71F3AAB089}.Release|Any CPU.ActiveCfg = Release|Any CPU + {04E97F21-EF04-441F-83CF-2E71F3AAB089}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/UnicodeCharacterInspector/App.config b/UnicodeCharacterInspector/App.config new file mode 100644 index 0000000..8e15646 --- /dev/null +++ b/UnicodeCharacterInspector/App.config @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/UnicodeCharacterInspector/App.xaml b/UnicodeCharacterInspector/App.xaml new file mode 100644 index 0000000..d11bc41 --- /dev/null +++ b/UnicodeCharacterInspector/App.xaml @@ -0,0 +1,9 @@ + + + + + diff --git a/UnicodeCharacterInspector/App.xaml.cs b/UnicodeCharacterInspector/App.xaml.cs new file mode 100644 index 0000000..9240dfc --- /dev/null +++ b/UnicodeCharacterInspector/App.xaml.cs @@ -0,0 +1,17 @@ +using System; +using System.Collections.Generic; +using System.Configuration; +using System.Data; +using System.Linq; +using System.Threading.Tasks; +using System.Windows; + +namespace UnicodeCharacterInspector +{ + /// + /// Interaction logic for App.xaml + /// + public partial class App : Application + { + } +} diff --git a/UnicodeCharacterInspector/BindableObject.cs b/UnicodeCharacterInspector/BindableObject.cs new file mode 100644 index 0000000..c07fb8c --- /dev/null +++ b/UnicodeCharacterInspector/BindableObject.cs @@ -0,0 +1,45 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Linq; +using System.Runtime.CompilerServices; +using System.Text; +using System.Threading.Tasks; + +namespace UnicodeCharacterInspector +{ + internal abstract class BindableObject : INotifyPropertyChanged + { + public event PropertyChangedEventHandler PropertyChanged; + + protected void NotifyPropertyChanged([CallerMemberName] string propertyName = null) + { + var handler = PropertyChanged; + + if (handler != null) + handler(this, new PropertyChangedEventArgs(propertyName)); + } + + protected bool SetValue(ref T storage, T value, [CallerMemberName] string propertyName = null) + { + if (!EqualityComparer.Default.Equals(value, storage)) + { + storage = value; + NotifyPropertyChanged(propertyName); + return true; + } + return false; + } + + protected bool SetValue(ref T storage, T value, IEqualityComparer equalityComparer, [CallerMemberName] string propertyName = null) + { + if (!(equalityComparer ?? EqualityComparer.Default).Equals(value, storage)) + { + storage = value; + NotifyPropertyChanged(propertyName); + return true; + } + return false; + } + } +} diff --git a/UnicodeCharacterInspector/CharacterInfoViewModel.cs b/UnicodeCharacterInspector/CharacterInfoViewModel.cs new file mode 100644 index 0000000..7a1ca0f --- /dev/null +++ b/UnicodeCharacterInspector/CharacterInfoViewModel.cs @@ -0,0 +1,67 @@ +using System; +using System.Collections.Generic; +using System.Globalization; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace UnicodeCharacterInspector +{ + internal sealed class CharacterInfoViewModel : BindableObject + { + private string character; + private int codePoint; + private UnicodeCategory category = CharUnicodeInfo.GetUnicodeCategory('\0'); + + public CharacterInfoViewModel() + { + } + + public string Character + { + get { return character; } + set + { + if (value != null) + { + if (value.Length == 0) + { + value = null; + } + else if (value.Length > 2 || value.Length == 2 && !char.IsSurrogatePair(value, 0)) + { + throw new ArgumentException(); + } + } + + if (value != character) + { + if ((character = value) != null) + { + codePoint = char.ConvertToUtf32(character, 0); + category = CharUnicodeInfo.GetUnicodeCategory(character, 0); + } + else + { + codePoint = 0; + category = CharUnicodeInfo.GetUnicodeCategory('\0'); + } + + NotifyPropertyChanged(); + NotifyPropertyChanged("CodePoint"); + NotifyPropertyChanged("Category"); + } + } + } + + public int? CodePoint + { + get { return character != null ? codePoint : null as int?; } + } + + public UnicodeCategory? Category + { + get { return character != null ? category : null as UnicodeCategory?; } + } + } +} diff --git a/UnicodeCharacterInspector/MainWindow.xaml b/UnicodeCharacterInspector/MainWindow.xaml new file mode 100644 index 0000000..0a7ee86 --- /dev/null +++ b/UnicodeCharacterInspector/MainWindow.xaml @@ -0,0 +1,53 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/UnicodeCharacterInspector/MainWindow.xaml.cs b/UnicodeCharacterInspector/MainWindow.xaml.cs new file mode 100644 index 0000000..4beb4ee --- /dev/null +++ b/UnicodeCharacterInspector/MainWindow.xaml.cs @@ -0,0 +1,28 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using System.Windows; +using System.Windows.Controls; +using System.Windows.Data; +using System.Windows.Documents; +using System.Windows.Input; +using System.Windows.Media; +using System.Windows.Media.Imaging; +using System.Windows.Navigation; +using System.Windows.Shapes; + +namespace UnicodeCharacterInspector +{ + /// + /// Interaction logic for MainWindow.xaml + /// + public partial class MainWindow : Window + { + public MainWindow() + { + InitializeComponent(); + } + } +} diff --git a/UnicodeCharacterInspector/Properties/AssemblyInfo.cs b/UnicodeCharacterInspector/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..50dec72 --- /dev/null +++ b/UnicodeCharacterInspector/Properties/AssemblyInfo.cs @@ -0,0 +1,55 @@ +using System.Reflection; +using System.Resources; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using System.Windows; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("UnicodeCharacterInspector")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("UnicodeCharacterInspector")] +[assembly: AssemblyCopyright("Copyright © 2014")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +//In order to begin building localizable applications, set +//CultureYouAreCodingWith in your .csproj file +//inside a . For example, if you are using US english +//in your source files, set the to en-US. Then uncomment +//the NeutralResourceLanguage attribute below. Update the "en-US" in +//the line below to match the UICulture setting in the project file. + +//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] + + +[assembly: ThemeInfo( + ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located + //(used if a resource is not found in the page, + // or application resource dictionaries) + ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located + //(used if a resource is not found in the page, + // app, or any theme specific resource dictionaries) +)] + + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Build and Revision Numbers +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/UnicodeCharacterInspector/UnicodeCharacterInspector.csproj b/UnicodeCharacterInspector/UnicodeCharacterInspector.csproj new file mode 100644 index 0000000..3fdfd84 --- /dev/null +++ b/UnicodeCharacterInspector/UnicodeCharacterInspector.csproj @@ -0,0 +1,88 @@ + + + + + Debug + AnyCPU + {04E97F21-EF04-441F-83CF-2E71F3AAB089} + WinExe + Properties + UnicodeCharacterInspector + UnicodeCharacterInspector + v4.5 + 512 + {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + 4 + + + AnyCPU + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + + + AnyCPU + pdbonly + true + bin\Release\ + TRACE + prompt + 4 + + + + + + + + + + + 4.0 + + + + + + + + MSBuild:Compile + Designer + + + MSBuild:Compile + Designer + + + App.xaml + Code + + + + + MainWindow.xaml + Code + + + + + Code + + + + + + + + + \ No newline at end of file