Files
QuestPDF/QuestPDF/Drawing/TextShaper.cs
T
2022-10-02 19:50:50 +02:00

212 lines
6.6 KiB
C#

using System;
using System.Linq;
using HarfBuzzSharp;
using QuestPDF.Infrastructure;
using SkiaSharp;
using Buffer = HarfBuzzSharp.Buffer;
namespace QuestPDF.Drawing
{
internal class TextShaper
{
public const int FontShapingScale = 512;
private TextStyle TextStyle { get; }
private SKFont Font => TextStyle.ToFont();
private Font ShaperFont => TextStyle.ToShaperFont();
private SKPaint Paint => TextStyle.ToPaint();
public TextShaper(TextStyle textStyle)
{
TextStyle = textStyle;
}
public TextShapingResult Shape(string text)
{
using var buffer = new Buffer();
PopulateBufferWithText(buffer, text);
buffer.GuessSegmentProperties();
if (TextStyle.Direction == TextDirection.LeftToRight)
buffer.Direction = Direction.LeftToRight;
if (TextStyle.Direction == TextDirection.RightToLeft)
buffer.Direction = Direction.RightToLeft;
ShaperFont.Shape(buffer);
var length = buffer.Length;
var glyphInfos = buffer.GlyphInfos;
var glyphPositions = buffer.GlyphPositions;
var scaleY = Paint.TextSize / FontShapingScale;
var scaleX = scaleY * Paint.TextScaleX;
var xOffset = 0f;
var yOffset = 0f;
var glyphs = new ShapedGlyph[length];
for (var i = 0; i < length; i++)
{
glyphs[i] = new ShapedGlyph
{
Codepoint = (ushort)glyphInfos[i].Codepoint,
Position = new SKPoint(xOffset + glyphPositions[i].XOffset * scaleX, yOffset - glyphPositions[i].YOffset * scaleY),
Width = glyphPositions[i].XAdvance * scaleX
};
xOffset += glyphPositions[i].XAdvance * scaleX;
yOffset += glyphPositions[i].YAdvance * scaleY;
}
return new TextShapingResult(buffer.Direction, glyphs);
}
void PopulateBufferWithText(Buffer buffer, string text)
{
var encoding = Paint.TextEncoding;
if (encoding == SKTextEncoding.Utf8)
buffer.AddUtf8(text);
else if (encoding == SKTextEncoding.Utf16)
buffer.AddUtf16(text);
else if (encoding == SKTextEncoding.Utf32)
buffer.AddUtf32(text);
else
throw new NotSupportedException("TextEncoding of type GlyphId is not supported.");
}
}
internal struct ShapedGlyph
{
public ushort Codepoint;
public SKPoint Position;
public float Width;
}
internal struct DrawTextCommand
{
public SKTextBlob SkTextBlob;
public float TextOffsetX;
}
internal class TextShapingResult
{
private Direction Direction { get; }
private ShapedGlyph[] Glyphs { get; }
public int Length => Glyphs.Length;
public ShapedGlyph this[int index] =>
Direction == Direction.LeftToRight
? Glyphs[index]
: Glyphs[Glyphs.Length - 1 - index];
public TextShapingResult(Direction direction, ShapedGlyph[] glyphs)
{
Direction = direction;
Glyphs = glyphs;
}
public int BreakText(int startIndex, float maxWidth)
{
return Direction switch
{
Direction.LeftToRight => BreakTextLeftToRight(),
Direction.RightToLeft => BreakTextRightToLeft(),
_ => throw new ArgumentOutOfRangeException()
};
int BreakTextLeftToRight()
{
var index = startIndex;
maxWidth += Glyphs[startIndex].Position.X;
while (index < Glyphs.Length)
{
var glyph = Glyphs[index];
if (glyph.Position.X + glyph.Width > maxWidth + Size.Epsilon)
break;
index++;
}
return index - 1;
}
int BreakTextRightToLeft()
{
var index = startIndex;
var startOffset = this[startIndex].Position.X + this[startIndex].Width;
while (index < Glyphs.Length)
{
if (startOffset - this[index].Position.X > maxWidth + Size.Epsilon)
break;
index++;
}
return index - 1;
}
}
public float MeasureWidth(int startIndex, int endIndex)
{
if (Glyphs.Length == 0)
return 0;
var start = this[startIndex];
var end = this[endIndex];
return Direction switch
{
Direction.LeftToRight => end.Position.X - start.Position.X + end.Width,
Direction.RightToLeft => start.Position.X - end.Position.X + start.Width,
_ => throw new NotSupportedException()
};
}
public DrawTextCommand? PositionText(int startIndex, int endIndex, TextStyle textStyle)
{
if (Glyphs.Length == 0)
return null;
if (startIndex > endIndex)
return null;
using var skTextBlobBuilder = new SKTextBlobBuilder();
var positionedRunBuffer = skTextBlobBuilder.AllocatePositionedRun(textStyle.ToFont(), endIndex - startIndex + 1);
var glyphSpan = positionedRunBuffer.GetGlyphSpan();
var positionSpan = positionedRunBuffer.GetPositionSpan();
for (var sourceIndex = startIndex; sourceIndex <= endIndex; sourceIndex++)
{
var runIndex = sourceIndex - startIndex;
glyphSpan[runIndex] = this[sourceIndex].Codepoint;
positionSpan[runIndex] = this[sourceIndex].Position;
}
var firstVisualCharacterIndex = Direction == Direction.LeftToRight
? startIndex
: endIndex;
return new DrawTextCommand
{
SkTextBlob = skTextBlobBuilder.Build(),
TextOffsetX = -this[firstVisualCharacterIndex].Position.X
};
}
}
}