Fix: performance regression of the Table element #320
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@@ -24,6 +24,7 @@ namespace QuestPDF.Elements.Table
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// inner table: list of all cells that ends at the corresponding row
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private TableCell[][] CellsCache { get; set; }
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private int MaxRow { get; set; }
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private int MaxRowSpan { get; set; }
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internal override void Initialize(IPageContext pageContext, ICanvas canvas)
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{
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@@ -56,6 +57,7 @@ namespace QuestPDF.Elements.Table
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if (Cells.Count == 0)
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{
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MaxRow = 0;
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MaxRowSpan = 1;
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CellsCache = Array.Empty<TableCell[]>();
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return;
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@@ -66,6 +68,7 @@ namespace QuestPDF.Elements.Table
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.ToDictionary(x => x.Key, x => x.OrderBy(x => x.Column).ToArray());
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MaxRow = groups.Max(x => x.Key);
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MaxRowSpan = Cells.Max(x => x.RowSpan);
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CellsCache = Enumerable
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.Range(0, MaxRow + 1)
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@@ -199,10 +202,10 @@ namespace QuestPDF.Elements.Table
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currentRow = cell.Row;
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}
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// cell visibility optimizations
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if (cell.Row > maxRenderingRow)
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continue;
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if (cell.Row > maxRenderingRow + MaxRowSpan)
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break;
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// calculate cell position / size
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var topOffset = rowBottomOffsets[cell.Row - 1];
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