Files
NetUnicodeInfo/UnicodeInformation/PermissiveCodePointEnumerator.cs
GoldenCrystal 751e84fc6d Add DebuggerDisplay attributes.
Format some code to C# 7.0.
Remove useless using directives.
2017-09-07 23:10:17 +02:00

70 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
namespace System.Unicode
{
/// <summary>Supports a permissive iteration of code points in a <see cref="string"/>.</summary>
public struct PermissiveCodePointEnumerator : IEnumerator<int>
{
private readonly string text;
private int current;
private int index;
/// <summary>Initializes a new instance of the <see cref="PermissiveCodePointEnumerator"/> struct.</summary>
/// <param name="text">The text whose code point should be enumerated.</param>
/// <exception cref="ArgumentNullException"><paramref cref="text"/> is <see langword="null"/>.</exception>
public PermissiveCodePointEnumerator(string text)
{
if (text == null) throw new ArgumentNullException(nameof(text));
this.text = text;
this.current = 0;
this.index = -1;
}
/// <summary>Gets the element in the collection at the current position of the enumerator..</summary>
/// <value>The element in the collection at the current position of the enumerator.</value>
public int Current { get { return current; } }
object IEnumerator.Current { get { return current; } }
void IDisposable.Dispose() { }
/// <summary>Advances the enumerator to the next element of the collection.</summary>
/// <returns><see langword="true"/> if the enumerator was successfully advanced to the next element; <see langword="false"/> if the enumerator has passed the end of the collection.</returns>
public bool MoveNext()
{
if (index < text.Length && (index += current > 0xFFFF ? 2 : 1) < text.Length)
{
current = GetUtf32(text, index);
return true;
}
else
{
current = 0;
return false;
}
}
void IEnumerator.Reset()
{
current = 0;
index = -1;
}
private static int GetUtf32(string s, int index)
{
char c1 = s[index];
if (char.IsHighSurrogate(c1) && ++index < s.Length)
{
char c2 = s[index];
if (char.IsLowSurrogate(c2)) return char.ConvertToUtf32(c1, c2);
}
return c1;
}
}
}