27 lines
713 B
C#
27 lines
713 B
C#
using System.Collections.Generic;
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using zero.Core.Attributes;
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namespace zero.Core.Entities
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{
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/// <summary>
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/// Defines a base entity which is synced and properties which are overridden
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/// </summary>
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public class BlueprintConfiguration
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{
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/// <summary>
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/// Id of the entity the synchronisation is based upon
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/// </summary>
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public string Id { get; set; }
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/// <summary>
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/// Properties which are not synced and have their own values
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/// </summary>
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public string[] Desync { get; set; } = new string[] { };
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/// <summary>
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/// Additional custom sync options
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/// </summary>
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public Dictionary<string, string> Options = new Dictionary<string, string>();
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}
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}
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