Files
mixtape/zero.Core/Entities/ZeroEntity.cs
T
2020-11-14 12:34:26 +01:00

99 lines
2.3 KiB
C#

using System;
using System.Diagnostics;
namespace zero.Core.Entities
{
[DebuggerDisplay("Id = {Id,nq}, Name = {Name}, Alias = {Alias}")]
public abstract class ZeroEntity : IZeroEntity
{
/// <inheritdoc/>
public string Id { get; set; }
/// <inheritdoc/>
public string Name { get; set; }
/// <inheritdoc/>
public string Alias { get; set; }
/// <inheritdoc/>
public uint Sort { get; set; }
/// <inheritdoc/>
public bool IsActive { get; set; }
/// <inheritdoc/>
public string Hash { get; set; }
/// <inheritdoc/>
public string LastModifiedById { get; set; }
/// <inheritdoc/>
public DateTimeOffset LastModifiedDate { get; set; }
/// <inheritdoc/>
public string CreatedById { get; set; }
/// <inheritdoc/>
public DateTimeOffset CreatedDate { get; set; }
/// <inheritdoc/>
public BlueprintConfiguration Blueprint { get; set; }
}
public interface IZeroEntity : IZeroIdEntity
{
/// <summary>
/// Full name of the entity
/// </summary>
string Name { get; set; }
/// <summary>
/// Unique alias which can be used in the frontend and URLs
/// As generating aliases from the name would not be unique we append an incremental number if the desired alias is not available anymore
/// </summary>
string Alias { get; set; }
/// <summary>
/// Sort order
/// </summary>
uint Sort { get; set; }
/// <summary>
/// Whether the entity is visible in the frontend
/// </summary>
bool IsActive { get; set; }
/// <summary>
/// Unique hash for this entity (primarily used for routing)
/// </summary>
string Hash { get; set; }
/// <summary>
/// Backoffice user who last modified this content
/// </summary>
public string LastModifiedById { get; set; }
/// <summary>
/// Date of last modification
/// </summary>
DateTimeOffset LastModifiedDate { get; set; }
/// <summary>
/// Backoffice user who created this content
/// </summary>
[Overwrite]
public string CreatedById { get; set; }
/// <summary>
/// Date of creation
/// </summary>
DateTimeOffset CreatedDate { get; set; }
/// <summary>
/// Configuration of the base entity (which this one inherits from)
/// </summary>
BlueprintConfiguration Blueprint { get; set; }
}
}