using System.Collections.Concurrent;
using System.Reflection;
namespace zero.Localization;
public abstract class Localizer : ILocalizer
{
///
public string LanguageCode { get; private set; } = "de";
protected ConcurrentDictionary Cache { get; private set; } = new();
///
public ILocalizer Language(string languageCode)
{
Cache = new();
LanguageCode = languageCode;
return this;
}
///
public string Text(string key) => Text(key, null);
///
public string Text(string key, Dictionary tokens)
{
if (key.IsNullOrEmpty())
{
return null;
}
if (!Cache.TryGetValue(key, out string value))
{
Translation translation = LoadTranslation(key);
if (translation == null)
{
return null;
}
value = translation.Value;
Cache.TryAdd(key, value);
}
if (tokens != null)
{
value = TokenReplacement.Apply(value, tokens);
}
return value;
}
///
public string Text(T enumValue) where T : Enum => Text(enumValue, null);
///
public string Text(T enumValue, Dictionary tokens) where T : Enum
{
Type type = enumValue.GetType();
MemberInfo memInfo = type.GetMember(enumValue.ToString())[0];
return Text(memInfo.GetCustomAttribute()?.Key, tokens);
}
///
public string Maybe(string key) => Maybe(key, null);
///
public string Maybe(string key, Dictionary tokens)
{
if (key.IsNullOrEmpty() || !key.StartsWith("@"))
{
string value = key;
if (tokens != null)
{
value = TokenReplacement.Apply(value, tokens);
}
return value;
}
return Text(key.Substring(1), tokens);
}
///
/// Get translation from database or any other source
///
protected abstract Translation LoadTranslation(string key);
}
public interface ILocalizer
{
///
/// Current language code
///
string LanguageCode { get; }
///
/// Set language for localizer
///
ILocalizer Language(string languageCode);
///
///
///
string Text(string key);
///
///
///
string Text(string key, Dictionary tokens);
///
/// Get a text string from a [Localize] attribute
///
string Text(T enumValue) where T : Enum;
///
/// Get a text string from a [Localize] attribute
///
string Text(T enumValue, Dictionary tokens) where T : Enum;
///
/// Only tries to resolve the key when it is prefixed with an @
///
string Maybe(string key);
///
/// Only tries to resolve the key when it is prefixed with an @
///
string Maybe(string key, Dictionary tokens);
}