draft: refactor project so it sits on top of a standalone app
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.default = void 0;
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var _neoAsync = _interopRequireDefault(require("neo-async"));
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function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
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let nodeSassJobQueue = null;
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/**
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* Verifies that the implementation and version of Sass is supported by this loader.
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*
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* @param {Object} implementation
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* @returns {Function}
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*/
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function getRenderFunctionFromSassImplementation(implementation) {
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const isDartSass = implementation.info.includes('dart-sass');
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if (isDartSass) {
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return implementation.render.bind(implementation);
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} // There is an issue with node-sass when async custom importers are used
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// See https://github.com/sass/node-sass/issues/857#issuecomment-93594360
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// We need to use a job queue to make sure that one thread is always available to the UV lib
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if (nodeSassJobQueue === null) {
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const threadPoolSize = Number(process.env.UV_THREADPOOL_SIZE || 4);
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nodeSassJobQueue = _neoAsync.default.queue(implementation.render.bind(implementation), threadPoolSize - 1);
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}
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return nodeSassJobQueue.push.bind(nodeSassJobQueue);
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}
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var _default = getRenderFunctionFromSassImplementation;
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exports.default = _default;
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