203 lines
5.4 KiB
C#
203 lines
5.4 KiB
C#
using Avalonia;
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using Avalonia.Platform;
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using Avalonia.Rendering.SceneGraph;
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using Avalonia.Skia;
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using SkiaSharp;
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namespace QuestPDF.Previewer;
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class InteractiveCanvas : ICustomDrawOperation
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{
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public Rect Bounds { get; set; }
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public ICollection<PreviewPage> Pages { get; set; }
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private float Width => (float)Bounds.Width;
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private float Height => (float)Bounds.Height;
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public float Scale { get; private set; } = 1;
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public float TranslateX { get; set; }
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public float TranslateY { get; set; }
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private const float MinScale = 0.1f;
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private const float MaxScale = 10f;
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private const float PageSpacing = 25f;
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private const float SafeZone = 25f;
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public float TotalPagesHeight => Pages.Sum(x => x.Height) + (Pages.Count - 1) * PageSpacing;
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public float TotalHeight => TotalPagesHeight + SafeZone * 2 / Scale;
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public float MaxWidth => Pages.Any() ? Pages.Max(x => x.Width) : 0;
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public float MaxTranslateY => TotalHeight - Height / Scale;
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public float ScrollPercentY
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{
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get
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{
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return TranslateY / MaxTranslateY;
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}
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set
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{
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TranslateY = value * MaxTranslateY;
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}
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}
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public float ScrollViewportSizeY
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{
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get
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{
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var viewPortSize = Height / Scale / TotalHeight;
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return Math.Clamp(viewPortSize, 0, 1);
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}
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}
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#region transformations
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private void LimitScale()
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{
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Scale = Math.Max(Scale, MinScale);
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Scale = Math.Min(Scale, MaxScale);
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}
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private void LimitTranslate()
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{
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if (TotalPagesHeight > Height / Scale)
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{
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TranslateY = Math.Min(TranslateY, MaxTranslateY);
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TranslateY = Math.Max(TranslateY, 0);
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}
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else
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{
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TranslateY = (TotalPagesHeight - Height / Scale) / 2;
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}
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if (Width / Scale < MaxWidth)
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{
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var maxTranslateX = (Width / 2 - SafeZone) / Scale - MaxWidth / 2;
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TranslateX = Math.Min(TranslateX, -maxTranslateX);
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TranslateX = Math.Max(TranslateX, maxTranslateX);
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}
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else
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{
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TranslateX = 0;
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}
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}
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public void TranslateWithCurrentScale(float x, float y)
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{
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TranslateX += x / Scale;
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TranslateY += y / Scale;
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LimitTranslate();
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}
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public void ZoomToPoint(float x, float y, float factor)
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{
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var oldScale = Scale;
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Scale *= factor;
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LimitScale();
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TranslateX -= x / Scale - x / oldScale;
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TranslateY -= y / Scale - y / oldScale;
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LimitTranslate();
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}
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#endregion
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#region rendering
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public void Render(IDrawingContextImpl context)
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{
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if (Pages.Count <= 0)
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return;
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LimitScale();
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LimitTranslate();
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var canvas = (context as ISkiaDrawingContextImpl)?.SkCanvas;
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if (canvas == null)
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throw new InvalidOperationException($"Context needs to be ISkiaDrawingContextImpl but got {nameof(context)}");
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var originalMatrix = canvas.TotalMatrix;
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canvas.Translate(Width / 2, 0);
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canvas.Scale(Scale);
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canvas.Translate(TranslateX, -TranslateY + SafeZone / Scale);
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foreach (var page in Pages)
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{
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canvas.Translate(-page.Width / 2f, 0);
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DrawBlankPage(canvas, page.Width, page.Height);
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canvas.DrawPicture(page.Picture);
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canvas.Translate(page.Width / 2f, page.Height + PageSpacing);
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}
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canvas.SetMatrix(originalMatrix);
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DrawInnerGradient(canvas);
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}
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public void Dispose() { }
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public bool Equals(ICustomDrawOperation? other) => false;
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public bool HitTest(Point p) => true;
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#endregion
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#region blank page
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private static SKPaint BlankPagePaint = new SKPaint
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{
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Color = SKColors.White
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};
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private static SKPaint BlankPageShadowPaint = new SKPaint
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{
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ImageFilter = SKImageFilter.CreateBlendMode(
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SKBlendMode.Overlay,
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SKImageFilter.CreateDropShadowOnly(0, 6, 6, 6, SKColors.Black.WithAlpha(64)),
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SKImageFilter.CreateDropShadowOnly(0, 10, 14, 14, SKColors.Black.WithAlpha(32)))
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};
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private void DrawBlankPage(SKCanvas canvas, float width, float height)
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{
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canvas.DrawRect(0, 0, width, height, BlankPageShadowPaint);
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canvas.DrawRect(0, 0, width, height, BlankPagePaint);
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}
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#endregion
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#region inner viewport gradient
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private const int InnerGradientSize = (int)SafeZone;
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private static readonly SKColor InnerGradientColor = SKColor.Parse("#666");
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private void DrawInnerGradient(SKCanvas canvas)
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{
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// gamma correction
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var colors = Enumerable
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.Range(0, InnerGradientSize)
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.Select(x => 1f - x / (float) InnerGradientSize)
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.Select(x => Math.Pow(x, 2f))
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.Select(x => (byte)(x * 255))
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.Select(x => InnerGradientColor.WithAlpha(x))
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.ToArray();
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using var fogPaint = new SKPaint
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{
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Shader = SKShader.CreateLinearGradient(
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new SKPoint(0, 0),
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new SKPoint(0, InnerGradientSize),
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colors,
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SKShaderTileMode.Clamp)
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};
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canvas.DrawRect(0, 0, Width, InnerGradientSize, fogPaint);
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}
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#endregion
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}
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