4d1db6b76e
* Added library license validation check with a detailed description * Improved license-related message * Adjusted license information * Updated nuget license * Improved grammar * License message: added link to license configuration * Fixed build
48 lines
2.9 KiB
C#
48 lines
2.9 KiB
C#
using QuestPDF.Infrastructure;
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namespace QuestPDF
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{
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public static class Settings
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{
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/// <summary>
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/// <para>Please kindly select license type that applies to your usage of the QuestPDF library.</para>
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/// <para>For more details, please check the QuestPDF License and Pricing page: https://www.questpdf.com/pricing.html</para>
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/// </summary>
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public static LicenseType? License { get; set; }
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/// <summary>
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/// This value represents the maximum number of pages that the library produces.
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/// This is useful when layout constraints are too strong, e.g. one element does not fit in another.
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/// In such cases, the library would produce document of infinite length, consuming all available resources.
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/// To break the algorithm and save the environment, the library breaks the rendering process after reaching specified length of document.
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/// If your content requires generating longer documents, please assign the most reasonable value.
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/// </summary>
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public static int DocumentLayoutExceptionThreshold { get; set; } = 250;
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/// <summary>
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/// This flag generates additional document elements to cache layout calculation results.
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/// In the vast majority of cases, this significantly improves performance, while slightly increasing memory consumption.
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/// </summary>
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/// <remarks>By default, this flag is enabled only when the debugger is NOT attached.</remarks>
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public static bool EnableCaching { get; set; } = !System.Diagnostics.Debugger.IsAttached;
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/// <summary>
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/// This flag generates additional document elements to improve layout debugging experience.
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/// When the DocumentLayoutException is thrown, the library is able to provide additional execution context.
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/// It includes layout calculation results and path to the problematic area.
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/// </summary>
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/// <remarks>By default, this flag is enabled only when the debugger IS attached.</remarks>
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public static bool EnableDebugging { get; set; } = System.Diagnostics.Debugger.IsAttached;
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/// <summary>
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/// This flag enables checking the font glyph availability.
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/// If your text contains glyphs that are not present in the specified font,
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/// 1) when this flag is enabled: the DocumentDrawingException is thrown. OR
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/// 2) when this flag is disabled: placeholder characters are visible in the produced PDF file.
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/// Enabling this flag may slightly decrease document generation performance.
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/// However, it provides hints that used fonts are not sufficient to produce correct results.
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/// </summary>
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/// <remarks>By default, this flag is enabled only when the debugger IS attached.</remarks>
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public static bool CheckIfAllTextGlyphsAreAvailable { get; set; } = System.Diagnostics.Debugger.IsAttached;
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}
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} |