Files
QuestPDF/Source/QuestPDF.Previewer/InteractiveCanvas.cs
T
2023-01-06 00:45:12 +01:00

203 lines
5.4 KiB
C#

using Avalonia;
using Avalonia.Platform;
using Avalonia.Rendering.SceneGraph;
using Avalonia.Skia;
using SkiaSharp;
namespace QuestPDF.Previewer;
class InteractiveCanvas : ICustomDrawOperation
{
public Rect Bounds { get; set; }
public ICollection<PreviewPage> Pages { get; set; }
private float Width => (float)Bounds.Width;
private float Height => (float)Bounds.Height;
public float Scale { get; private set; } = 1;
public float TranslateX { get; set; }
public float TranslateY { get; set; }
private const float MinScale = 0.1f;
private const float MaxScale = 10f;
private const float PageSpacing = 25f;
private const float SafeZone = 25f;
public float TotalPagesHeight => Pages.Sum(x => x.Height) + (Pages.Count - 1) * PageSpacing;
public float TotalHeight => TotalPagesHeight + SafeZone * 2 / Scale;
public float MaxWidth => Pages.Any() ? Pages.Max(x => x.Width) : 0;
public float MaxTranslateY => TotalHeight - Height / Scale;
public float ScrollPercentY
{
get
{
return TranslateY / MaxTranslateY;
}
set
{
TranslateY = value * MaxTranslateY;
}
}
public float ScrollViewportSizeY
{
get
{
var viewPortSize = Height / Scale / TotalHeight;
return Math.Clamp(viewPortSize, 0, 1);
}
}
#region transformations
private void LimitScale()
{
Scale = Math.Max(Scale, MinScale);
Scale = Math.Min(Scale, MaxScale);
}
private void LimitTranslate()
{
if (TotalPagesHeight > Height / Scale)
{
TranslateY = Math.Min(TranslateY, MaxTranslateY);
TranslateY = Math.Max(TranslateY, 0);
}
else
{
TranslateY = (TotalPagesHeight - Height / Scale) / 2;
}
if (Width / Scale < MaxWidth)
{
var maxTranslateX = (Width / 2 - SafeZone) / Scale - MaxWidth / 2;
TranslateX = Math.Min(TranslateX, -maxTranslateX);
TranslateX = Math.Max(TranslateX, maxTranslateX);
}
else
{
TranslateX = 0;
}
}
public void TranslateWithCurrentScale(float x, float y)
{
TranslateX += x / Scale;
TranslateY += y / Scale;
LimitTranslate();
}
public void ZoomToPoint(float x, float y, float factor)
{
var oldScale = Scale;
Scale *= factor;
LimitScale();
TranslateX -= x / Scale - x / oldScale;
TranslateY -= y / Scale - y / oldScale;
LimitTranslate();
}
#endregion
#region rendering
public void Render(IDrawingContextImpl context)
{
if (Pages.Count <= 0)
return;
LimitScale();
LimitTranslate();
var canvas = (context as ISkiaDrawingContextImpl)?.SkCanvas;
if (canvas == null)
throw new InvalidOperationException($"Context needs to be ISkiaDrawingContextImpl but got {nameof(context)}");
var originalMatrix = canvas.TotalMatrix;
canvas.Translate(Width / 2, 0);
canvas.Scale(Scale);
canvas.Translate(TranslateX, -TranslateY + SafeZone / Scale);
foreach (var page in Pages)
{
canvas.Translate(-page.Width / 2f, 0);
DrawBlankPage(canvas, page.Width, page.Height);
canvas.DrawPicture(page.Picture);
canvas.Translate(page.Width / 2f, page.Height + PageSpacing);
}
canvas.SetMatrix(originalMatrix);
DrawInnerGradient(canvas);
}
public void Dispose() { }
public bool Equals(ICustomDrawOperation? other) => false;
public bool HitTest(Point p) => true;
#endregion
#region blank page
private static SKPaint BlankPagePaint = new SKPaint
{
Color = SKColors.White
};
private static SKPaint BlankPageShadowPaint = new SKPaint
{
ImageFilter = SKImageFilter.CreateBlendMode(
SKBlendMode.Overlay,
SKImageFilter.CreateDropShadowOnly(0, 6, 6, 6, SKColors.Black.WithAlpha(64)),
SKImageFilter.CreateDropShadowOnly(0, 10, 14, 14, SKColors.Black.WithAlpha(32)))
};
private void DrawBlankPage(SKCanvas canvas, float width, float height)
{
canvas.DrawRect(0, 0, width, height, BlankPageShadowPaint);
canvas.DrawRect(0, 0, width, height, BlankPagePaint);
}
#endregion
#region inner viewport gradient
private const int InnerGradientSize = (int)SafeZone;
private static readonly SKColor InnerGradientColor = SKColor.Parse("#666");
private void DrawInnerGradient(SKCanvas canvas)
{
// gamma correction
var colors = Enumerable
.Range(0, InnerGradientSize)
.Select(x => 1f - x / (float) InnerGradientSize)
.Select(x => Math.Pow(x, 2f))
.Select(x => (byte)(x * 255))
.Select(x => InnerGradientColor.WithAlpha(x))
.ToArray();
using var fogPaint = new SKPaint
{
Shader = SKShader.CreateLinearGradient(
new SKPoint(0, 0),
new SKPoint(0, InnerGradientSize),
colors,
SKShaderTileMode.Clamp)
};
canvas.DrawRect(0, 0, Width, InnerGradientSize, fogPaint);
}
#endregion
}