diff --git a/Source/QuestPDF/Elements/Text/FontFallback.cs b/Source/QuestPDF/Elements/Text/FontFallback.cs index 2b71fbc..605dce0 100644 --- a/Source/QuestPDF/Elements/Text/FontFallback.cs +++ b/Source/QuestPDF/Elements/Text/FontFallback.cs @@ -105,7 +105,9 @@ namespace QuestPDF.Elements.Text $"Font families available on current environment that contain this glyph: {proposedFontsFormatted}. " + $"Possible solutions: " + $"1) Use one of the listed fonts as the primary font in your document. " + - $"2) Configure the fallback TextStyle using the 'TextStyle.Fallback' method with one of the listed fonts. "); + $"2) Configure the fallback TextStyle using the 'TextStyle.Fallback' method with one of the listed fonts. " + + $"You can disable this check by setting the 'Settings.CheckIfAllTextGlyphsAreAvailable' option to 'false'. " + + $"However, this may result with text glyphs being incorrectly rendered without any warning."); } static IEnumerable FindFontsContainingGlyph(int codepoint)