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# PocketSharp
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> This project is work in progress.
> PocketSharp will be released as a NuGet package when ready.
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**PocketSharp** is a C#.NET class library, that integrates the [Pocket API v3 ](http://getpocket.com/developer ) and consists of 4 parts:
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- Authentication
- Retrieve
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- Modify
- Add
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---
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_If you don't know [Pocket](http://getpocket.com), be sure to check it out. It's an awesome service that lets you save articles, videos, ... in the cloud and access it from all your devices._
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---
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## Usage Example
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Request a [Consumer Key on Pocket. ](http://getpocket.com/developer/apps/ )
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Include the PocketSharp namespace and it's associated models (you will need them later):
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```csharp
using PocketSharp ;
using PocketSharp.Models ;
```
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Initialize PocketClient with:
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```csharp
PocketClient _client = new PocketClient ( "[YOUR_CONSUMER_KEY]" , "[YOUR_ACCESS_CODE]" );
```
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Do a simple request - e.g. a search for `CSS` :
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```csharp
_client . Search ( "css" ). ForEach (
item => Console . WriteLine ( item . ID + " | " + item . Title )
);
```
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Which will output:
330361896 | CSS Front-end Frameworks with comparison : By usabli.ca
345541438 | Editr - HTML, CSS, JavaScript playground
251743431 | CSS Architecture
343693149 | CSS3 Transitions - Thank God We Have A Specification!
...
## Create an instance
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Constructor:
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```csharp
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PocketClient ( string consumerKey , string accessCode = null , Uri callbackUri = null )
```
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`consumerKey` : The API key
<br>
`accessCode` : Provide an access code if the user is already authenticated
<br>
`callbackUri` : The callback URL is called by Pocket after authentication
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Example:
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```csharp
PocketClient _client = new PocketClient (
consumerKey : "123498237423498723498723" ,
callbackUri : new Uri ( "http://ceecore.com" ),
accessCode : "097809-oi987-izi8-jk98-oiuu89"
);
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```
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You can change the _Access Code_ after initialization:
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```csharp
_client . AccessCode = "[YOU_ACCESS_CODE]" ;
```
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**Before authentication** you will need to provide the `callbackUri` for authentication requests.
<br>
**After authentication** you will need to provide the `accessCode` .
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## Authentication
In order to communicate with a Pocket User, you will need a consumer key (which is generated by [creating a new application on Pocket ](http://getpocket.com/developer/apps/ )) and an **Access Code** .
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The authentication is a 3-step process:
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#### 1) Generate authentication URI
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Receive the **request code** and **authentication URI** from the library by calling `string GetRequestCode()` :
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```csharp
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string requestCode = _client . GetRequestCode ();
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// 0f453f2d-1605-8584-28fd-39af8e
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Uri authenticationUri = _client . GenerateAuthenticationUri ();
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// https://getpocket.com/auth/authorize?request_token=0f453f2d-1605-8584-28fd-39af8e&redirect_uri=http%253a%252f%252fceecore.com
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```
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The _request code_ is stored internally, but you can also provide it as param in `GenerateAuthenticationUri(string requestCode = null)` .
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#### 2) Redirect to Pocket
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Next you need to redirect the user to the `authenticationUri` , which displays a prompt to grant permissions for the application (see image). After the user granted or denied, he/she is redirected to the `callbackUri` .
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#### 3) Get Access Code
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Call `string GetAccessCode(string requestCode = null)`
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```csharp
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string accessCode = _client . GetAccessCode ();
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// fa8bfc16-69b3-4d22-7db7-84a58d
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```
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Again, the received _access code_ is stored internally.
Note that `GetAccessCode` can only be called with an existing _request code_ . If you need to re-authenticate a user, start again with Step 1).
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#### Important
**Be sure to permanently store the _Access Code_ for your user.**
<br>
Without it you would always have to redo the authentication process.
## Retrieve
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Get list of all items:
```csharp
List < PocketItem > items = _client . Retrieve ();
// equivalent to: _client.Retrieve(RetrieveFilter.All)
```
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Find items by a tag:
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```csharp
List < PocketItem > items = _client . SearchByTag ( "tutorial" );
```
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Find items by a search string:
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```csharp
List < PocketItem > items = _client . Search ( "css" );
```
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Find items by a filter:
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```csharp
List < PocketItem > items = _client . Retrieve ( RetrieveFilter . Favorite ); // only favorites
```
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The RetrieveFilter Enum is specified as follows:
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```csharp
enum RetrieveFilter { All , Unread , Archive , Favorite , Article , Video , Image }
```
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#### Custom Parameters
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You can create a completely custom parameter list for retrieval with the POCO `RetrieveParameters` :
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```csharp
var parameters = new RetrieveParameters ()
{
Count = 50 ,
Offset = 100 ,
Sort = SortEnum . oldest
...
};
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List < PocketItem > items = _client . Retrieve ( parameters );
```
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## Add
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Adds a new item to your pocket list.
Accepts four parameters, with `uri` being required.
```csharp
PocketItem Add ( Uri uri , string [] tags = null , string title = null , string tweetID = null )
```
Example:
```csharp
PocketItem newItem = _client . Add (
new Uri ( "http://www.neowin.net/news/full-build-2013-conference-sessions-listing-revealed" ),
new string [] { "microsoft" , "neowin" , "build" }
);
```
The title can be included for cases where an item does not have a title, which is typical for image or PDF URLs. If Pocket detects a title from the content of the page, this parameter will be ignored.
If you are adding Pocket support to a Twitter client, please send along a reference to the tweet status id (with the tweetID). This allows Pocket to show the original tweet alongside the article.
## Modify
All Modify methods accept either the itemID (as int) or a `PocketItem` as parameter.
Archive the specified item:
bool isSuccess = _client.Archive(myPocketItem);
Un-archive the specified item:
bool isSuccess = _client.Unarchive(myPocketItem);
Favorites the specified item:
bool isSuccess = _client.Favorite(myPocketItem);
Un-favorites the specified item:
bool isSuccess = _client.Unfavorite(myPocketItem);
Deletes the specified item:
bool isSuccess = _client.Delete(myPocketItem);
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#### Modify tags
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Add tags to the specified item:
bool isSuccess = _client.AddTags(myPocketItem, new string[] { "css", "2013" });
Remove tags from the specified item:
bool isSuccess = _client.RemoveTags(myPocketItem, new string[] { "css", "2013" });
Remove all tags from the specified item:
bool isSuccess = _client.RemoveTags(myPocketItem);
Replaces all existing tags with new ones for the specified item:
bool isSuccess = _client.ReplaceTags(myPocketItem, new string[] { "css", "2013" });
Renames a tag for the specified item:
bool isSuccess = _client.RenameTag(myPocketItem, "oldTagName", "newTagName");
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---
## Release History
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- 2013-07-02 v0.3.0 update authentication process
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- 2013-06-27 v0.2.0 add, modify item & modify tags
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- 2013-06-26 v0.1.0 authentication & retrieve functionality
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## Used Packages
- [RestSharp ](http://restsharp.org/ )
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- [ServiceStack.Text ](https://github.com/ServiceStack/ServiceStack.Text )
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## Contributors
| [](http://twitter.com/artistandsocial "Follow @artistandsocial on Twitter") |
|---|
| [Tobias Klika @ceee ](https://github.com/ceee ) |