Files
NetUnicodeInfo/UnicodeInformation/UnicodeData.cs
T

73 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace System.Unicode
{
public sealed class UnicodeData
{
private readonly Version unicodeVersion;
private readonly UnicodeCharacterData[] characterData;
public static async Task<UnicodeData> FromStreamAsync(Stream stream)
{
var buffer = new byte[4096];
if (await stream.ReadAsync(buffer, 0, 6).ConfigureAwait(false) != 6)
throw new EndOfStreamException();
if (buffer[0] != (byte)'U'
|| buffer[1] != (byte)'C'
|| buffer[2] != (byte)'D')
throw new InvalidDataException();
int formatVersion = buffer[3];
if (formatVersion != 1) throw new InvalidDataException();
var unicodeVersion = new Version(buffer[4], buffer[6]);
return new UnicodeData(unicodeVersion, null);
}
internal UnicodeData(Version unicodeVersion, UnicodeCharacterData[] characterData)
{
this.unicodeVersion = unicodeVersion;
this.characterData = characterData;
}
public Version UnicodeVersion { get { return unicodeVersion; } }
private UnicodeCharacterData FindCodePoint(int codePoint)
{
int minIndex = 0;
int maxIndex = characterData.Length - 1;
do
{
int index = (minIndex + maxIndex) >> 1;
int Δ = characterData[index].CodePointRange.CompareCodePoint(codePoint);
if (Δ == 0) return characterData[index];
else if (Δ < 0) maxIndex = index - 1;
else minIndex = index + 1;
} while (minIndex <= maxIndex);
return null;
}
public UnicodeCharacterData GetUnicodeData(int codePoint)
{
return FindCodePoint(codePoint);
}
private void LoadData(Stream stream)
{
}
}
}