using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnicodeInformation { public sealed class UnicodeCharacterData { public readonly int CodePoint; public readonly string Name; public readonly UnicodeCategory Category; public readonly CanonicalCombiningClass CanonicalCombiningClass; public readonly string BidirectionalClass; public readonly string DecompositionType; public readonly UnicodeNumericType NumericType; public readonly UnicodeRationalNumber NumericValue; public readonly bool BidirectionalMirrored; public readonly string OldName; public readonly string SimpleUpperCaseMapping; public readonly string SimpleLowerCaseMapping; public readonly string SimpleTitleCaseMapping; public readonly int[] RelatedCodePoints; public UnicodeCharacterData ( int codePoint, string name, UnicodeCategory category, CanonicalCombiningClass canonicalCombiningClass, string bidirectionalClass, string decompositionType, UnicodeNumericType numericType, UnicodeRationalNumber numericValue, bool bidirectionalMirrored, string oldName, string simpleUpperCaseMapping, string simpleLowerCaseMapping, string simpleTitleCaseMapping, int[] relatedCodePoints ) { this.CodePoint = codePoint; this.Name = name; this.Category = category; this.CanonicalCombiningClass = canonicalCombiningClass; this.BidirectionalClass = bidirectionalClass; this.DecompositionType = decompositionType; this.NumericType = numericType; this.NumericValue = numericValue; this.BidirectionalMirrored = bidirectionalMirrored; this.OldName = oldName; this.SimpleUpperCaseMapping = simpleUpperCaseMapping; this.SimpleLowerCaseMapping = simpleLowerCaseMapping; this.SimpleTitleCaseMapping = simpleTitleCaseMapping; this.RelatedCodePoints = relatedCodePoints; } } }