using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using UnicodeInformation; namespace UnicodeCharacterInspector { internal sealed class CharacterInspectorViewModel : BindableObject { private class CharacterCollection : INotifyCollectionChanged, IList { public event NotifyCollectionChangedEventHandler CollectionChanged { add { owner.CollectionChanged += value; } remove { owner.CollectionChanged -= value; } } private CharacterInspectorViewModel owner; internal CharacterCollection(CharacterInspectorViewModel owner) { this.owner = owner; } public string this[int index] { get { if (index < 0 || index >= owner.characterCount) throw new IndexOutOfRangeException(); return owner.characters[index]; } } string IList.this[int index] { get { return this[index]; } set { throw new NotSupportedException(); } } public int Count { get { return owner.characterCount; } } bool ICollection.IsReadOnly { get { return true; } } void ICollection.Add(string item) { throw new NotSupportedException(); } void IList.Insert(int index, string item) { throw new NotSupportedException(); } bool ICollection.Remove(string item) { throw new NotSupportedException(); } void IList.RemoveAt(int index) { throw new NotSupportedException(); } void ICollection.Clear() { throw new NotSupportedException(); } public int IndexOf(string item) { return Array.IndexOf(owner.characters, item); } public bool Contains(string item) { return Array.IndexOf(owner.characters, item) >= 0; } public void CopyTo(string[] array, int arrayIndex) { owner.characters.CopyTo(array, arrayIndex); } public IEnumerator GetEnumerator() { int length = owner.characterCount; var array = owner.characters; for (int i = 0; i < length; ++i) yield return array[i]; } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } } private event NotifyCollectionChangedEventHandler CollectionChanged; private string text; private int selectedCharacterIndex = -1; private string[] characters = new string[1024]; private int characterCount; private CharacterInfoViewModel selectedCharacterInfo = new CharacterInfoViewModel(); private readonly CharacterCollection characterCollection; public CharacterInspectorViewModel() { characterCollection = new CharacterCollection(this); } private void NotifyCollectionChanged(NotifyCollectionChangedAction action) { var handler = CollectionChanged; if (handler != null) handler(this, new NotifyCollectionChangedEventArgs(action)); } public string Text { get { return text; } set { // Analyze the string to detect if there are any similarities between the new and old values. bool keepSelectedIndex = value != null && text != null && ( value.Length <= text.Length ? text.StartsWith(value, StringComparison.Ordinal) : value.StartsWith(text, StringComparison.Ordinal) ); // Here, we can deduce the information on string equality and simply return if needed. if (keepSelectedIndex && value.Length == text.Length) return; // We don't need the old value anymore. text = value; // We always need to reparse the text, as it is not possible to directly map between UTF-16 elements and their respective code point indexes. int index = 0; if (!string.IsNullOrEmpty(value)) { foreach (int codePoint in value.AsCodePointEnumerable()) { if (index >= characters.Length) Array.Resize(ref characters, characters.Length * 2); // We don't replace pre-existing elements if they already have the correct value. // This should help a bit with GC, by making new string elements as short-lived as possible. string oldCodePointValue = characters[index]; if (oldCodePointValue == null || char.ConvertToUtf32(oldCodePointValue, 0) != codePoint) { characters[index] = char.ConvertFromUtf32(codePoint); } ++index; } } characterCount = index; // Now that we parsed the text, we really know whether the previous selected index should be left untouched. if (!(keepSelectedIndex = keepSelectedIndex && selectedCharacterIndex < characterCount || selectedCharacterIndex == -1)) selectedCharacterIndex = -1; // After all this, raise the change notifications as needed. 😊 NotifyPropertyChanged(); NotifyCollectionChanged(NotifyCollectionChangedAction.Reset); if (!keepSelectedIndex) { NotifyPropertyChanged("SelectedCharacterIndex"); NotifyPropertyChanged("SelectedCharacter"); selectedCharacterInfo.Character = null; } } } public ICollection Characters { get { return characterCollection; } } public int SelectedCharacterIndex { get { return selectedCharacterIndex; } set { if (selectedCharacterIndex < -1 || selectedCharacterIndex >= characters.Length) throw new ArgumentOutOfRangeException("value"); if (value != selectedCharacterIndex) { string oldSelectedCharacter = SelectedCharacter; selectedCharacterIndex = value; string newSelectedCharacter = SelectedCharacter; NotifyPropertyChanged(); if (newSelectedCharacter != oldSelectedCharacter) NotifyPropertyChanged("SelectedCharacter"); selectedCharacterInfo.Character = newSelectedCharacter; } } } public string SelectedCharacter { get { return selectedCharacterIndex >= 0 ? characters[selectedCharacterIndex] : null; } } public CharacterInfoViewModel SelectedCharacterInfo { get { return selectedCharacterInfo; } } } }