GoldenCrystal
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f9976c7a03
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Use ref returns to access character data, which should reduce memory consumption a bit.
Reduced some parts of the code by leveraging C# 6 and C# 7 features.
Preliminary work for adding emoji properties to characters.
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2017-06-25 02:36:38 +02:00 |
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GoldenCrystal
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84e1a40612
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Renamed UnicodeCharacterRange to UnicodeCodePointRange, and added a few unit tests.
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2014-11-24 21:47:06 +01:00 |
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GoldenCrystal
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78baae7ff2
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Added support for CJK radicals.
Addded CJK radical & stroke count information to the UI.
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2014-11-24 20:09:59 +01:00 |
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GoldenCrystal
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4f03ba85d9
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Exposed cross-references, and added them to the UI.
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2014-11-24 00:24:55 +01:00 |
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GoldenCrystal
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95fd83cb6d
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Imported related code points (aka cross-references) from NamesList.txt.
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2014-11-23 18:44:32 +01:00 |
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GoldenCrystal
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d5131ef008
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Exposed the name aliases and refactored argument exceptions.
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2014-11-21 16:25:57 +01:00 |
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GoldenCrystal
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343dc823cf
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Included name aliases in the data file.
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2014-11-21 16:02:19 +01:00 |
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GoldenCrystal
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4119824ffc
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First tentative of name alias encoding.
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2014-11-21 15:41:27 +01:00 |
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GoldenCrystal
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9c3cd4207b
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Replaced spaces by tabs on files with incoherent indentations.
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2014-11-16 21:27:57 +01:00 |
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GoldenCrystal
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afb4b85637
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Handle Unicode Core Properties.
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2014-11-08 22:00:12 +01:00 |
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GoldenCrystal
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11429be6fa
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Refactored the code a bit: renamed UnicodeData to UnicodeInfo, and exposed an intermediate UnicodeCharInfo type instead of UnicodeCharacterData.
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2014-11-07 23:40:00 +01:00 |
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GoldenCrystal
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6af111f799
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Implemented character decomposition mapping propertu parsing.
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2014-11-07 01:05:40 +01:00 |
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GoldenCrystal
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ed1c5d7913
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Added the code to save and load data in custom binary format.
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2014-11-03 03:44:41 +01:00 |
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GoldenCrystal
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de36586c64
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Restructured the projects, and put all the data construction logic in a separate assembly.
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2014-11-03 00:05:54 +01:00 |
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