Made the character inspector use the new code point enumerator.
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@@ -6,6 +6,7 @@ using System.Globalization;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnicodeInformation;
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namespace UnicodeCharacterInspector
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{
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@@ -118,16 +119,18 @@ namespace UnicodeCharacterInspector
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int index = 0;
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if (!string.IsNullOrEmpty(value))
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{
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var enumerator = StringInfo.GetTextElementEnumerator(value);
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while (enumerator.MoveNext())
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foreach (int codePoint in value.AsCodePointEnumerable())
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{
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if (index >= characters.Length) Array.Resize(ref characters, characters.Length * 2);
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// We don't replace pre-existing elements if they already have the correct value.
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// This should help a bit with GC, by making new string elements as short-lived as possible.
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string element = enumerator.GetTextElement();
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if (characters[index] != element) characters[index] = element;
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string oldCodePointValue = characters[index];
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if (oldCodePointValue == null || char.ConvertToUtf32(oldCodePointValue, 0) != codePoint)
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{
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characters[index] = char.ConvertFromUtf32(codePoint);
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}
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++index;
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}
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@@ -78,6 +78,12 @@
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\UnicodeInformation\UnicodeInformation.csproj">
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<Project>{cb722958-a1c4-4121-804b-7d5a671491b1}</Project>
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<Name>UnicodeInformation</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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