Upgrade for Unicode Version 8.0.0.
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@@ -286,16 +286,16 @@ namespace System.Unicode.Builder
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{
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using (var writer = new BinaryWriter(stream, Encoding.UTF8, true))
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{
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writer.Write(new byte[] { (byte)'U', (byte)'C', (byte)'D', 1 });
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writer.Write((ushort)7); // Hardcode Unicode 7.0
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writer.Write(new byte[] { (byte)'U', (byte)'C', (byte)'D', 2 });
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writer.Write((ushort)8); // Hardcode Unicode 8.0
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writer.Write((byte)0);
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writer.WriteCodePoint(ucdEntryCount);
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for (int i = 0; i < ucdEntryCount; ++i)
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{
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ucdEntries[i].WriteToFile(writer);
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}
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if (blockEntries.Count > 255) throw new InvalidOperationException("There are too many block entries. The file format needs to be upgraded.");
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writer.Write((byte)blockEntries.Count);
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if (blockEntries.Count > ushort.MaxValue) throw new InvalidOperationException("There are too many block entries. The file format needs to be upgraded.");
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writer.Write((ushort)blockEntries.Count);
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for (int i = 0; i < blockEntries.Count; ++i)
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{
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WriteUnicodeBlockToFile(writer, blockEntries[i]);
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@@ -44,7 +44,7 @@ namespace System.Unicode
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byte formatVersion = reader.ReadByte();
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if (formatVersion != 1) throw new InvalidDataException();
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if (formatVersion != 2) throw new InvalidDataException();
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var fileUnicodeVersion = new Version(reader.ReadUInt16(), reader.ReadByte());
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@@ -69,7 +69,7 @@ namespace System.Unicode
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unicodeCharacterDataEntries[i] = ReadUnicodeCharacterDataEntry(reader, nameBuffer);
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}
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var blockEntries = new UnicodeBlock[reader.ReadByte()];
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var blockEntries = new UnicodeBlock[reader.ReadUInt16()];
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for (i = 0; i < blockEntries.Length; ++i)
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{
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